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Mit's Sprites and Such
#91
wow more stuff!
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#92
double post but I've got some new stuff
[Image: HZTiTb1.gif]
[Image: uiOlrr1.gif]

and here's a HUD mockup
[Image: Af3nccN.png]

basically-
-the bar shows how much time you have left in the level
-you can pause the game without showing any options by clicking pause or pressing space
-the volume bar (which has a few other designs such as a "D" for dash or "P" for P-meter) acts as a P-meter, the longer you run the hold run the higher the volume goes
-the gear pauses the game, but also shows the options. you can click it or press enter to open it. it acts as the more traditional pause while the other is more of an easter egg
-the 2 screen size options switch the screen between 1x and 2x sizes. they can also be changed by pressing 1 or 2, respectively
-full screen activates full screen mode. not sure what keyboard key would activate it, maybe 3 or something
-the "video name" represents the name of the level
-the icon and channel name are for the character you're currently playing as. subscribers represent lives. might drop it down to 2 digits, but the 3 digits give it a good length I think
-the view count represents score, simply put
-the like/dislike bar represents health, as a health bar

basically, I tried to make a HUD that served as a decent reference to the YouTube video player, while also not getting in the way of the gameplay, hence why the "video" size is 320x240. I also have a version where the entire screen is 320x240, and the "video" size is 264x172, but the 320x240 version works better in terms of view size

I had an idea that a smaller health bar could appear over you when you take damage ala Kirby (Super Star Ultra I believe), so glancing back and forth becomes less tedious
#93
Well! That HUD looks very creative! I never would have thought to make a game display out of the You Tube layout, so this is something special!
(02-27-2014, 07:31 PM)Gors Wrote: DO NOT BE AFRAID TO SUCK. DO NOT BE AFRAID TO SHOW YOUR SUCKY ART. I think this needs to go noticed to everyone, because sucking is not failing. Sucking is part of the fun of learning and if you don't suck, then you won't own at pixelart

it's ok to suck, sucking is not bad, just try and aim to always do your best!
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#94
Not sure how I feel about those noses on those Mario/Luigi sprites.
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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#95
(11-14-2013, 10:11 PM)Ton Wrote: Not sure how I feel about those noses on those Mario/Luigi sprites.

I tried fiddling around with them, and I tried giving them a bit of a curve, but the way I have them now are too small to warrant a curve. I can't really do much with small Mario/Luigi due to their sizes fitting exactly in the 16x16 space, but I tried messing with big Mario/Luigi.

[Image: 5iN7L.png][Image: 5iN9y.png]

came out kinda weird.
Thanked by: Guy
#96
That YouTube-based game... My God, you are a bloody genius.
(01-24-2014, 07:52 AM)Gors Wrote: those are really fucking classy surnames you've got there

[Image: tumblr_npvw95As6k1tzzv2wo1_540.gif]
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#97
I meant the color, specifically. The one solid color works for the default palette, but not for something like Fire.
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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#98
(11-17-2013, 12:14 PM)Ton Wrote: I meant the color, specifically. The one solid color works for the default palette, but not for something like Fire.

is it a contrast issue? I came up with an alternate fire palette today and I'm not sure if it helped or hurt the situation
[Image: 5mkJD.png]
Thanked by: Sevenstitch
#99
that looks much better imo

the previous version had the nose blending in with the rest of the shades,
creating a face blob

getting rid of the bright whites was a good idea, i think this solution fixes it pretty well
[Image: 22610_s.gif]

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my recent doodle-type sheet. I've got a few skins set up for SMWar, and since my palette is pretty different from SMB3's palette, I've got a custom palette set up.
[Image: rZqlAAx.png]
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and now, here's some other stuff-
[Image: gZPwGxI.gif]
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(the Koopa is a WIP, hence why it looks super weird)
Mario and Luigi's ears are too high on their head, try moving them down a pixel or two
[Image: summary-bbad004172a3ffceaf4a2064ce34344d.png]
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(12-31-2013, 04:14 PM)Omnikariz Wrote: Mario and Luigi's ears are too high on their head, try moving them down a pixel or two

on which sprites? just saying "Mario and Luigi" is kinda vague, considering there are a few sets of Mario and Luigi sprites
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I'm going to go out on a limb on this one, but I think he means this sprite sheet?

[Image: 623rJ.png]
(02-27-2014, 07:31 PM)Gors Wrote: DO NOT BE AFRAID TO SUCK. DO NOT BE AFRAID TO SHOW YOUR SUCKY ART. I think this needs to go noticed to everyone, because sucking is not failing. Sucking is part of the fun of learning and if you don't suck, then you won't own at pixelart

it's ok to suck, sucking is not bad, just try and aim to always do your best!
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(12-31-2013, 07:13 PM)E-Man Wrote: I'm going to go out on a limb on this one, but I think he means this sprite sheet?

[Image: 623rJ.png]

if it's that sheet, then I can't really see them being too high. nudging them a pixel down makes them look really big and really weird.
[Image: 6575S.png]

however with these, they do look a bit better. it doesn't make much of a difference but either way it's still better.
[Image: 657aC.png]
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(12-31-2013, 07:57 PM)Mit Wrote: [Image: 657aC.png]

let it be said that

I love these
They have a lot more personality and look really different from the typical Mario/Luigi sprites one usually sees tossed around!
Your smwar setups look pretty nice, too.
(and shyguy <3)
Thanked by: E-Man, Mit, Crappy Blue Luigi


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