Users browsing this thread: 9 Guest(s)
THE FIGHTERS RESOURCE - Official Thread
Alright then!


Idle
[Image: TSR_FR_RAN_IDLE_WIP02_zps533a96cf.gif]
[Image: Intro_Project2_zpsa3f9d668.gif]
The handkerchief's tied knot looks a bit weird, not really fluid. Also, I the hand with the sword looks too stiff.
But I have to say the colors look nice and sweet, great job.
Thanked by: Iocus
(04-18-2014, 03:30 AM)Level 1 Wrote: you will get either warned, or banned for it.

yes
Hello!

I know I'm still a pretty new member, but I've just gotten past the two-months threshold, so I thought this was as good a time as any. I've made a helper sheet for my own character:

Things seemed to have slowed down a bit, so hopefully this will motivate some people or something. Some have complained about how everyone's just throwing suggestions and not actually doing things, so I didn't want to show it here until it was complete. Animations and special effects are out of my comfort zone, so hopefully this is not too bad of a try.

EDIT:
Oh, some animation previews:
(04-18-2014, 08:21 PM)Level 1 Wrote: The handkerchief's tied knot looks a bit weird, not really fluid. Also, I the hand with the sword looks too stiff.
But I have to say the colors look nice and sweet, great job.

I agree with this statement; the knot twitches a little too much--it should be more subtle.
That INTRO animation!! Soo Sugoi!!

And flashy too!
[Image: Intro_Project2_zpsa3f9d668.gif]
Thanked by: Iocus
Awesome, Iocus! Big Grin
The spin blur thing could do with more work: it's a bit choppy because the blur doesn't follow the same arc. A possible reference: Samus's space jump. The strands follow the circular motion.
Looking forward to more n_n
[Image: x1aIZ2e.gif]
YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
[Image: shrine.gif]






Thanked by: Iocus
Really great work Iocus, I have to ask though, when he is tipping his hat, you see his hand going into the vest as if it had a pockets, though when the hand isn't there, there isn't any sign of any pockets. It might just be me though.
Thanked by:
Updated the sheet since I missed two frames. (Good thing I had a spare sheet)

(04-20-2014, 08:16 PM)Chris2Balls [:B] Wrote: Awesome, Iocus! Big Grin
The spin blur thing could do with more work: it's a bit choppy because the blur doesn't follow the same arc. A possible reference: Samus's space jump. The strands follow the circular motion.
Looking forward to more n_n

I thought this could be a problem that might pop up since I drew the blur for each frame pretty much free-hand. I guess I wasn't too serious about including the blur since I was sufficiently pleased without it (I was just testing it as per Level 1's request) but I'll consider tweaking it and see how it goes. Hadn't considered Samus as a reference, that could help plenty!

I'm not sure there's much more to look forward to since I don't plan to do a playable fighter sheet at this point...maybe I could help with stages or something though!

(04-20-2014, 08:24 PM)Level 1 Wrote: Really great work Iocus, I have to ask though, when he is tipping his hat, you see his hand going into the vest as if it had a pockets, though when the hand isn't there, there isn't any sign of any pockets. It might just be me though.

That's the transition frame for when he is putting the hand behind his back, as you can see, the hand does not overlap the torso or hip at all.


I'm glad you guys like it overall! I must say, after doing this, my respect for the people that have actually finished their playable character sheets increased tenfold-- it's really a lot of work!

EDIT: I added one of those little icons, since somebody mentioned the idea of making an assist roulette like in MvC.
[Image: ewjBKWY.gif]
Salvaging typo because I'm lazy and not good at it
[Image: x1aIZ2e.gif]
YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
[Image: shrine.gif]






I'm not sure if this is what you were going for, but it looks like the title to a Dr. Seuss book.
(02-27-2014, 07:31 PM)Gors Wrote: DO NOT BE AFRAID TO SUCK. DO NOT BE AFRAID TO SHOW YOUR SUCKY ART. I think this needs to go noticed to everyone, because sucking is not failing. Sucking is part of the fun of learning and if you don't suck, then you won't own at pixelart

it's ok to suck, sucking is not bad, just try and aim to always do your best!
Thanked by:
Chris2Balls hears a fight, and joins in.
Thanked by: Crappy Blue Luigi
ranmaster, you need to upscale and brighten up a little

[Image: d080bc35fc6a4f8ec3b4290a7ca091ab.png]

this should make it easier to see how your dude isnt in style
=(
You are right, I'm gonna have to really study the look.
He is pretty small compared to others. Will look in to it on my days off.
[Image: Intro_Project2_zpsa3f9d668.gif]
Back from the dead once more, Animator Rex presents to you...

[Image: XKQ5nPk.png]

.... SOMETHING.
[Image: aLKZM96_460sa_v1.gif]
Thanked by:
There is a lot of room here that shows nothing, just show us your character, we don't need to see all of the blank space. Also, I think you are supposed to have a certain number of posts in the forums to be able to participate here. But I am not entirely sure on that.
Thanked by:


Forum Jump: