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Mit (PLAYER?)
#1
I dunno if I'm important enough to the community to warrant a slot, but I'm gonna work on a sheet anyway and see how far I get with that.
[Image: fa7bdc8ca3.png]
stats out of 15 *s:
Health: ***
Attack: ***
Defense: ***
Speed: ***
Jump: ***

if there isn't one already, Mit would be the "Mario" of the game, with all-around even stats. if there is, then I'll tweak the stats accordingly

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#2
(07-14-2014, 08:50 PM)Mit Wrote: stats out of 15 *s:
Health: ***
Attack: ***
Defense: ***
Speed: ***
Jump: ***

if there isn't one already, Mit would be the "Mario" of the game, with all-around even stats. if there is, then I'll tweak the stats accordingly


psst

I think you mean Ryu or Kyo Kusanagi, the game plays more like a King of Fighters or Street Fighter game than a Smash Bros.


(but we know what you mean)

though does this mean you're a shoto character with a fireball, uppercut and hurricane kick lol?



in all regards though this guy's lookin Hecka Promising
also j/c is the pink/purple palette swap referencing an MFGG user???
[Image: 57d2BGH.png]
! ! ! ! ! ! ! ! ! ! ! ! ! ! ! refs
shoutouts to cutesu for the new av!
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Thanked by: Tellis
#3
(07-14-2014, 11:04 PM)Kosheh Wrote:
(07-14-2014, 08:50 PM)Mit Wrote: stats out of 15 *s:
Health: ***
Attack: ***
Defense: ***
Speed: ***
Jump: ***

if there isn't one already, Mit would be the "Mario" of the game, with all-around even stats. if there is, then I'll tweak the stats accordingly


psst

I think you mean Ryu or Kyo Kusanagi, the game plays more like a King of Fighters or Street Fighter game than a Smash Bros.


(but we know what you mean)

though does this mean you're a shoto character with a fireball, uppercut and hurricane kick lol?



in all regards though this guy's lookin Hecka Promising
also j/c is the pink/purple palette swap referencing an MFGG user???

now that I think about it, yea I guess it does kinda look like him. I actually made it in reference to Kirby, though he fits the bill too

also, I was thinking about having the super jump punch as a duck punch or something, though it may end up being too similar to Crappy's duck kick

EDIT: [Image: bfb105fd81.gif]
first try at punch 1.
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Thanked by: Chris2Balls [:B]
#4
[Image: 4zgc8eZ.png]
I found the goggles a bit too far apart in this pose, so I brought them closer together. I also have the feeling that the legs in the idle animation get fatter when they flex.

I like what you've done so far, and the moveset looks promising! Smile
[Image: x1aIZ2e.gif]
YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
[Image: shrine.gif]






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#5
(07-14-2014, 11:09 PM)Mit Wrote:
Kosheh Wrote:also j/c is the pink/purple palette swap referencing an MFGG user???

now that I think about it, yea I guess it does kinda look like him. I actually made it in reference to Kirby, though he fits the bill too

look like who?????

(i was actually thinking it resembled Robbydude actually lol, I don't know if he...posted on MFGG much tho)
[Image: 57d2BGH.png]
! ! ! ! ! ! ! ! ! ! ! ! ! ! ! refs
shoutouts to cutesu for the new av!
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Thanked by: Crappy Blue Luigi, Mit
#6
robbydude was my first thought too, but i think for that you'd have to flip the colors of the shirt and pants
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Thanked by: Mit
#7
yea, robbydude was who I meant. sorry for the confusion!

anyway, here's the second punch-
[Image: a1acb054f7.gif]

I also edited most of the sprites with Chris' suggestions in mind-
[Image: a459c6280b.png]
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#8
i like your idea to make the heads in 3 directions its save work
i think i will do it too
No
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#9
It kinda bugs me how his hair stays static when the whole rest of his body rotates

other than that holy wow amazing
[Image: sweet-capn-cakes-deltarune.gif]
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Thanked by: Mit
#10
(07-15-2014, 05:46 PM)Mighty Jetters Wrote: It kinda bugs me how his hair stays static when the whole rest of his body rotates

other than that holy wow amazing

I figured someone would bring that up at some point. I had thought that it'd look better if the hair stayed in the same shape during most rotations, since it generally looks better when the full design is seen. I could make it so it rotates, though. it'll just look kinda weird.
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Thanked by: Virt
#11
(07-15-2014, 04:55 PM)Mit Wrote: yea, robbydude was who I meant. sorry for the confusion!

anyway, here's the second punch-
[Image: a1acb054f7.gif]

I also edited most of the sprites with Chris' suggestions in mind-
[Image: a459c6280b.png]

The second punch lacks range. Maybe instead of just punching directly upward, you could have it curve? Or you could lunge forward, I'm not sure.
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Thanked by: Chris2Balls [:B], Mit
#12
(07-15-2014, 05:57 PM)Trollerskates Wrote:
(07-15-2014, 04:55 PM)Mit Wrote: yea, robbydude was who I meant. sorry for the confusion!

anyway, here's the second punch-
[Image: a1acb054f7.gif]

I also edited most of the sprites with Chris' suggestions in mind-
[Image: a459c6280b.png]

The second punch lacks range. Maybe instead of just punching directly upward, you could have it curve? Or you could lunge forward, I'm not sure.
[Image: 6bd3b6b9db.gif]
how's this? I actually just had to move him so the foot positions would line up, since before they would shift out of place
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Thanked by: Baegal
#13
[Image: 65P7nlx.gif]
I edited the speed of some of the frames, to give it more punch so to speak!
[Image: x1aIZ2e.gif]
YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
[Image: shrine.gif]






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#14
Chris' edit is better, but it needs more buildup.
[Image: sig.gif]
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Thanked by: recme
#15
Yeah, maybe have his body drop a bit at the beginning of the uppercut?
Animations - MFGG TKO (scrapped) - tFR
[Image: QUmE6.gif]
"It feels that time is better spent on original creations" - Konjak
Focus on the performance, the idea, not the technical bits or details - Milt Kahl
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