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Basically I tried using the Generations models from the resource in blender. I quickly figured what _dif meant(diffuse) but for the rest of them I can't understand what they mean. So if you have good knowledge of this please let me know.
Thank you so much, Blaze349.
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11-01-2014, 07:11 AM
(This post was last modified: 11-01-2014, 07:36 AM by TGE.)
dif = diffuse
nrm = normal
spc = specular
pow = [specular] power
ref = reflection
env = environment [map]
The game places some channels in the alpha map of some maps for memory efficiency eg RGB specular color Alpha specular power
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Thank you but what is _fal_?
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Thank you. Blender has somethings about fresnel in its wiki.