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Newee's Sprite Thread: Featuring Sprites!
I like tiny wario's buzz cut much more. The fire looks great. If I had to recommend something, it would be to have Wario looking downward while he does the buttslam. He should be anticipating it, like he WANTS to hurt something.
[Image: b1.php?u=39480955]
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The shading on the trees/bushes could be altered so it's less off to the side. It looks beveled instead of looking like a full, round shape.
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I love the art style you use with the sprites - particularly what you did for megaman. It's nice to not have to deal with that old sprite style for him - particularly when so many "spriters" I've seen simply use that as a base and call it a day. It's refreshing to see someone try to do a more modern take on it. ^-^
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OK, I finished Wario's sheet and changed the Ground Pound like you said, Ton

[Image: Wario_Sheet.png]

And edited the bush/tree's shading
[Image: screenshot_31.png]
Now it should be round looking!


Also Zelda's sprites have been finished and she's playable in the game!
Here they are
[Image: ZX_Stand.gif][Image: ZX_Zelda.gif]

[Image: sprite131_strip4.png]   

[Image: spr_zelda_enter_0.gif][Image: spr_zelda_hit_0.gif][Image: spr_zelda_lose_0.png]

[Image: ZEldaaaa.gif]
*The sword and shield are separate parts so I had to record from Gameplay.
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Excellent work on Wario! Any chance of adding his other forms on there, such as zombie, vampire, and bubble? He has a lot of other body changes in his games and what you have only scratches the surface.

Also, is there any chance you'll rearrange Zelda sprites (along with the other sprites you made for your game) in an official sheet for submission?
(02-27-2014, 07:31 PM)Gors Wrote: DO NOT BE AFRAID TO SUCK. DO NOT BE AFRAID TO SHOW YOUR SUCKY ART. I think this needs to go noticed to everyone, because sucking is not failing. Sucking is part of the fun of learning and if you don't suck, then you won't own at pixelart

it's ok to suck, sucking is not bad, just try and aim to always do your best!
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There is nothing but banding on that tree. it also lacks any texture that would give it more volume and form, thus causing the amount of shades used in the sprite to be superfluous. The lack of detail in the leafy bits clashes with the trunk, causing it to look out of place.
Salvador Dali Wrote: Begin by learning to draw and paint like the old masters. After that, you can do as you like; everyone will respect you.
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Gah, just seeing Zelda go sword and board makes my eye twitch. I've always seen her more as a mage-type.

Great sprites, though.
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@E-Man
I was going to add more of Wario's forms, but I needed more time to finish some more requests and work on my Zelda project. I could always update the sheet sometime later, though.

Also the game's sprites could be released if the game get's canned or sometime after it's finished.




@Sketchasaurus

[Image: Tree.png]
I tried to give the trees a texture and fix the banding issue, but I wasn't exactly sure how to make it work. Hopefully this it's at least in the right direction. I'm also trying to redo the grass.

[Image: screenshot_32.png]

@WitchRolina


I kinda had to give her a sword to make her balanced with Link.

She actually did use a sword before in...well... the CD-i Zelda games. Gonna Puke
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[Image: e3114d6265.jpg]
Salvador Dali Wrote: Begin by learning to draw and paint like the old masters. After that, you can do as you like; everyone will respect you.
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Yeah Neweegee, you're still struggling with your tree textures. Try this method...I call it the "quick n dirty" method of drawing trees.

[Image: quick_n_dirty_trees_by_dragondeplatino-d8c410l.png]

1. Draw a solid black shape.
2. Add your your leaves. Personally, I like to add in a repeating, scattered pattern of S and Z tetronimos.
3. Use your replace tool on the green to add the highlights and shading. Try not to be perfectly circular.
4. Use your replace tool on the black to add the highlights behind the leaves.
5. Break up the outline of your foliage and remove any isolated pixels.
6. Add it to your trunk and you're done!
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Ooh, that makes a lovely tree! I needed something to help with my side-view trees, since for the overhead ones, I made rings of leaves at different sizes and just laid them over top of each other.
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I'd have given her a set of spells that worked mechanically identical - perhaps a slashing air spell in place of the sword slash, and a Nayru's Love style barrier to serve as the shield. The hitboxes would be the same, but the sprites, animations, and themeing would be different. It'd keep them balanced and identical, while still giving them their own aesthetic feel.
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I did your method, DDP.

[Image: screenshot_34.png][Image: Another_Thing_X.png]
The leafs I made were a bit bigger than yours when I was making it, though. Also edited some other parts of the tileset.
The BG is still a place holder.

Also, I've been requested to make some stuff for someone's Ice Climbers remake. It's using the same style as the Zelda Remake
[Image: Ice_Climb_Eeeeeee.gif]

@WitchRolina
This can actually work, but I'll have to figure out what will happen when she get's the Master Sword, since I added it to the story.
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I'm always happy for Ice Climbers anything. Maybe give them a black or silver or gold hammer like the Paper Mario games?
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I gave them the black hammer, I could add some other hammers as an added bonus.
[Image: ICEWalk.gif][Image: ICEstand.gif][Image: ICEhammer.gif]
[Image: Ice_Climb_strip2.png]

Also, it's Zoroark's biggest rival! (Or something like that)
[Image: XStand.gif][Image: XWalk.gif][Image: XRun.gif]
[Image: Main_Stand_strip3.png]  [Image: Main_Hold_strip3.png]
[Image: Main_Jump_strip3.png]  [Image: Main_Other_strip3.png]
[Image: Lukario.png]
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