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12-16-2014, 09:00 PM
(This post was last modified: 12-16-2014, 09:02 PM by Neweegee.)
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WARIO: Stop ignoring meeeeeeeee!
XD, love the new sprites. If you ever decide to take commissions, count me in; I'd love to see my characters in your style.
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Actually, I do requests and trades. So if you want me to sprite any of your characters, you can just PM and I'll give it a try. I do like your characters!
Also, here's Link's updated sword attack
I made look more like the one in Zelda II compared to how it looked in the screen-scrolling gif of the game(which was shown for like a split second but whatever).
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Sweet! I'll send ya a PM once I'm done with the trades I've got going on.
I love the way that sword anim looks. The dash lines really make it look forceful. Will he have the same swordplay mechanics as in Zelda 2? I actually think they were really well-done.
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The way Link attacks with the sword is mostly like Zelda 2 except it's easier to use(faster start-up, more range, etc), but right now there's no duck stabbing, mainly because you pull out the shield(which is more effective in this game than either of the NES Zelda games) when you duck.
Also I finished Zoroark's Spritesheet
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Hahah, Megaman ZX transformation! Also, are you gonna be adding Kirby inhale/full frames to all your characters now? Cuz I'm sure Ivysaur and Zoroark don't really eat people like that. ^^;
Also, I think the flash when Link hits people looks cool, but it also seems a bit too big.
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I won't do inhale/full sprites on every sheet since it would look too weird on some characters(mainly humans), and I'll fix the enemy defeat effect's size on my Zelda fangame like you said.
Also, Wario has a sheet now!
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Are you going to give him his other forms, such as getting set on fire and turning into a vampire?
(02-27-2014, 07:31 PM)Gors Wrote: DO NOT BE AFRAID TO SUCK. DO NOT BE AFRAID TO SHOW YOUR SUCKY ART. I think this needs to go noticed to everyone, because sucking is not failing. Sucking is part of the fun of learning and if you don't suck, then you won't own at pixelart
it's ok to suck, sucking is not bad, just try and aim to always do your best!
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12-21-2014, 07:42 PM
(This post was last modified: 12-21-2014, 07:44 PM by Neweegee.)
Yeah, I've been working on that. it's a bit harder to sprite than the rest of Wario, but I'm getting it done. They're based on Wario Land 2.
I'm gonna try to add much forgotten Mini Wario as well
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12-21-2014, 10:11 PM
(This post was last modified: 12-21-2014, 10:12 PM by DragonDePlatino.)
Hmmm...the spring animation is OK, but the fire animation could use a lot more energy. For someone with their back set on fire, Wario could look a little more panicked.
There's a rough idea of what I'm getting at. Ideally, the body would be two frames and the fire would be 6 frames (like it is right now) but I don't have the layers of your animation so that would be tricky for me to do.
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While the Wario sprites are impressive all the same, the haircut for Tiny Wario looks something more like this.
(02-27-2014, 07:31 PM)Gors Wrote: DO NOT BE AFRAID TO SUCK. DO NOT BE AFRAID TO SHOW YOUR SUCKY ART. I think this needs to go noticed to everyone, because sucking is not failing. Sucking is part of the fun of learning and if you don't suck, then you won't own at pixelart
it's ok to suck, sucking is not bad, just try and aim to always do your best!
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12-26-2014, 02:02 PM
(This post was last modified: 12-26-2014, 02:03 PM by DragonDePlatino.)
Ha! I love it! You did an even better job than me! The range of the motion-blurred feet make a lot more sense than my example and the new fiery sprite has really cool anime-like shading to it.
But yeah, unless you're giving Wario the same hair style he had in SM64DS, he should have a dopey-looking buzz cut like Tiny Wario.
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The old fire looks better. The new one looks like he's wrapped in orange plastic.
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12-26-2014, 08:28 PM
(This post was last modified: 12-26-2014, 08:30 PM by Neweegee.)
Alright, I fixed Wario's hair.
And now Wario should no longer be implying that fire just wraps you in orange plastic, since I kinda merged both of the fire animations together.
hopefully you still like it, DDP!
Also I'm making the forest area for that Zelda Remake.
I didn't use the sand/dirt from the first area like in the original game because I thought it wouldn't look right. So now it's kinda like Zelda 2's Forest.
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