As with Maverick Hunter X, I've been wanting to rip from this specific game for a very long time and am a bit surprised that no one has really looked into it at all. The models and textures are packed into corresponding ".arc" files. Here's a few of them to get started.
09-14-2015, 02:40 PM (This post was last modified: 09-14-2015, 05:35 PM by TGE.)
Here's a MaxScript to import the models (*.1_4 files).
Not sure where the rigging or bones are though.
The textures are stored in the *.1_0 files, but I don't know enough about gamecube texture formats to be able to convert them.
09-14-2015, 05:36 PM (This post was last modified: 09-14-2015, 05:36 PM by TGE.)
(09-14-2015, 04:56 PM)Carpaccio Wrote: Er, this script consistently gives an error when trying to import anything. Something about 'Float' or some such.
Yes, that script posted imports them into 3DSmax perfectly. Only problem is the textures. They need to be extracted either manually or someone needs to find a way to convert them.
I went the lazy route and extracted them from the PS2 version since they're the same, and actually common formats there (tim2 files). Also, UVs on extracted models are flipped, so just flip the textures vertically if you have to.
(09-15-2015, 09:27 PM)Carpaccio Wrote: I went the lazy route and extracted them from the PS2 version since they're the same, and actually common formats there (tim2 files). Also, UVs on extracted models are flipped, so just flip the textures vertically if you have to.