10-07-2015, 05:55 PM
Hey guys!
Right now, I'm currently looking for the best/most appealing lighting for models in 3DS Max.
Note that this is using a Falloff map to get the fresnel effect![Tongue Tongue](https://www.vg-resource.com/images/custom_smilies/tongue.png)
![[Image: 57cb22bd75.png]](http://puu.sh/kCerG/57cb22bd75.png)
![[Image: dbc708bbf9.png]](http://puu.sh/kCevh/dbc708bbf9.png)
Tell me what you think is the best one for rendering, and if you have any better ways of rendering!
Right now, I'm currently looking for the best/most appealing lighting for models in 3DS Max.
Note that this is using a Falloff map to get the fresnel effect
![Tongue Tongue](https://www.vg-resource.com/images/custom_smilies/tongue.png)
![[Image: 57cb22bd75.png]](http://puu.sh/kCerG/57cb22bd75.png)
Code:
1 Skylight (Shadows Enabled)
![[Image: dbc708bbf9.png]](http://puu.sh/kCevh/dbc708bbf9.png)
Code:
1 Skylight (Shadows Disabled), 2 Omni Lights (1st one Shadows Enabled)
Tell me what you think is the best one for rendering, and if you have any better ways of rendering!
![Smile Smile](https://www.vg-resource.com/images/custom_smilies/smile.png)