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PSXPrev (PSX Model/Texture Viewer) (Released!)
#46
Hey friends, big update!

PSXPrev 0.5 Alpha now:
*Supports .PMD Model Files
*Can scan for Resident Evil .TIM Files (which are different from common .TIM Files. Don´t forget to turn on Scan for TIM before it)
*Has a Texture Previewer and a menu to locate Textures by Page ID
*Has an Option to Debug Triangle Types to find-out Bugs in Triangle Processing Code.

The download link is the same at the first post of this topic.

Tongue  Lot of work into this.

Take a look at: http://ricardoreis.net/psxprev
There you can find a link to make a PayPal "Donation" to incentivate my job.

Tks!
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#47
Update 0.6 Alpha

Same download link

Fixed:
*Some normal component bugs (models in Legend of Dragoon should look OK now)
*Splitted Resident Evil Textures for correct UV Mapping 
*Now you can scan for common TIM and Resident Evil TIM at the same time
*Misc bugs

Added:
*Models and textures names to the inspector (you can rename them too)

Doing:
*Scan cache (will be faster to scan a file after the first time with the same software version)

Todo:
*Fix remaining normal and color component issues
*TOD (Animations) support
*PXL (Sprites) support
*Resident Evil EMD support?

(Found out that Brave Fencer Musashi has tons of TMD models, but unfortunately, the app couldn´t find the game textures)
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#48
Never really ripped from PSX games. But you're doing an amazing job with this program, I gotta say.
I like to make models in my free time. I also make weird games, too.
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Thanked by: rickomax
#49
Great tool! thx
I want to know when will update?
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#50
Hi people!

I'm making some changes in PSXPrev.
I moved all code from SharpGL to OpenTK. (Active development and multi-platform support)
Also, I started to implement the TOD Animations, you can take a look at:

http://ricardoreis.net/PSXPrev/tod.webm
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Thanked by: lemurboy12, gamex, sutinoer
#51
Super!!!
I have a question. how to open TOD animation in 3D editor?
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Thanked by: rickomax
#52
(10-17-2016, 01:45 PM)gamex Wrote: Super!!!
I have a question. how to open TOD  animation  in 3D editor?

TOD Animations viewing will be avaliable at the next PSXPrev Alpha Release (0.7).
And TOD Animations exporting will be avaliable at 0.8 Alpha Release probably.
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Thanked by: lemurboy12
#53
I will wait this tooll
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Thanked by: rickomax
#54
After searching all the game's bytes, the console window mysteriously vanishes and I don't get any GUI for looking at my models.

Am I doing something wrong here?

UPDATE: GUI finally came up, but no models to be found. Tons of textures, though.
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#55
(10-18-2016, 08:32 PM)TheNoahGuy1 Wrote: After searching all the game's bytes, the console window mysteriously vanishes and I don't get any GUI for looking at my models.

Am I doing something wrong here?

Probably the app didn´t find anything to show.
To be sure, you can check the "log" option at the launcher, then look
at the genereated ,log file at the app folder.
If it shows 0 models and 0 textures, it didn´t find anything.
I'm thiking about removing this console interface at next releases,
and let the app check the files in background, while populating the
user interface. But it will take some time to be completed.
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#56
(10-18-2016, 09:23 PM)rickomax Wrote:
(10-18-2016, 08:32 PM)TheNoahGuy1 Wrote: After searching all the game's bytes, the console window mysteriously vanishes and I don't get any GUI for looking at my models.

Am I doing something wrong here?

Probably the app didn´t find anything to show.
To be sure, you can check the "log" option at the launcher, then look
at the genereated ,log file at the app folder.
If it shows 0 models and 0 textures, it didn´t find anything.
I'm thiking about removing this console interface at next releases,
and let the app check the files in background, while populating the
user interface. But it will take some time to be completed.
The game I'm scanning (Azumanga Donjara Daiou) keeps giving me logs of 1+ GB, though. Notepad can't open it.

Anyways, even though the game DOES use models, I only ended up with textures.

Maybe the game just isn't compatible with the ripper? (Idk what would cause this, though. I don't think it being a non-NTSC game would affect that, either.)
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Thanked by: rickomax
#57
(10-18-2016, 09:25 PM)TheNoahGuy1 Wrote:
(10-18-2016, 09:23 PM)rickomax Wrote:
(10-18-2016, 08:32 PM)TheNoahGuy1 Wrote: After searching all the game's bytes, the console window mysteriously vanishes and I don't get any GUI for looking at my models.

Am I doing something wrong here?

Probably the app didn´t find anything to show.
To be sure, you can check the "log" option at the launcher, then look
at the genereated ,log file at the app folder.
If it shows 0 models and 0 textures, it didn´t find anything.
I'm thiking about removing this console interface at next releases,
and let the app check the files in background, while populating the
user interface. But it will take some time to be completed.
The game I'm scanning (Azumanga Donjara Daiou) keeps giving me logs of 1+ GB, though. Notepad can't open it.

Anyways, even though the game DOES use models, I only ended up with textures.

If these models are TMD or PMD uncompressed/unencrypted models, the app should be able to find them.
But the truth is that nothing is guaranteed, as we have modified TIM file formats, we can have TMD or PMD modified file formats too, so app won´t be able to scan them.
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#58
(10-18-2016, 09:52 PM)rickomax Wrote:
(10-18-2016, 09:25 PM)TheNoahGuy1 Wrote:
(10-18-2016, 09:23 PM)rickomax Wrote: Probably the app didn´t find anything to show.
To be sure, you can check the "log" option at the launcher, then look
at the genereated ,log file at the app folder.
If it shows 0 models and 0 textures, it didn´t find anything.
I'm thiking about removing this console interface at next releases,
and let the app check the files in background, while populating the
user interface. But it will take some time to be completed.
The game I'm scanning (Azumanga Donjara Daiou) keeps giving me logs of 1+ GB, though. Notepad can't open it.

Anyways, even though the game DOES use models, I only ended up with textures.

If these models are TMD or PMD uncompressed/unencrypted models, the app should be able to find them.
But the truth is that nothing is guaranteed, as we have modified TIM file formats, we can have TMD or PMD modified file formats too, so app won´t be able to scan them.

not 100% sure if they are uncompressed. How do i check this?
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#59
My curiosity may be getting the better of me here, but is it possible to do this with savestates?
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#60
(10-20-2016, 01:42 PM)SmashFan127 Wrote: My curiosity may be getting the better of me here, but is it possible to do this with savestates?

I didn't understand. What do you mean?
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