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Non-Named (More debugging)
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10-01-2016, 07:01 AM
(This post was last modified: 10-01-2016, 07:02 AM by Filler.
Edit Reason: minor fixes to sound less weird.
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@iyenal
I'll try to do so. Anyhow, been working on changing stuff, and here's some rough menus and whatnot. Wondering if the grey background is better than the blue checkerboards. As I find them less childish (Although, the site's current festive layout makes it semi-hard to see) And here's a ROUGH title screen with a non-pixel art logo I need to fix.
10-02-2016, 07:40 PM
Yes. It'll make no sense without context, which I don't want to spoil.
10-03-2016, 02:49 PM
the logo makes no sense for an outsider to me, design-wise. What is the shape supposed to represent? The typography?
All this must correlate with the game you have, in order to produce a cohesive piece.
10-04-2016, 11:44 PM
@Gors
It was a rather rough placeholder logo. Here is the finalized one. Hope it's a BIT better to understand, as the glossy, metal like logo should at least imply something about the game's theme (And no, it's not he bland "Future" style). The background itself is going to have the game's main location - A moon-shaped island. Since people are really confused, might as well explain it: The game takes place on a man-made island, as the people living there want an old fashioned life. The name "Non-Named" refers to the geographical location of the island, since it's human-made. It's a nameless country. It also has a better way of describing the ending, but don't want to spoil anything.
10-05-2016, 09:19 AM
10-23-2016, 06:22 PM
(This post was last modified: 10-23-2016, 06:38 PM by Filler.
Edit Reason: Smilies were evil today.
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This game isn't dead, thankfully. Just haven't been feeling well, and game dev stuff is the lowest on the list when it's like that.
Anyways, been fooling around with aspects. Dunno which one looks decent. 4:3 is the game's default one. EDIT: Here's 3:2 GBA style ratio, too. Thanked by: miyabi95_
10-24-2016, 05:31 AM
hi...
test link in first page not work
11-07-2016, 06:51 PM
Update! (Hope you didn't think the game was dead)
Since I'm sorta lazy to make gifs, nor do I want to update the game itself (People always say it's unavailable, anyhow), I'll describe what I did:
I also found some bugs, these will be fixed later:
To do:
Story Progress - 70% done outline. 0% Text and writing finalization.
11-07-2016, 10:19 PM
(This post was last modified: 11-07-2016, 10:22 PM by Filler.
Edit Reason: Typo fix.
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Intro presentation for the game (NOT FINAL)
11-08-2016, 06:43 PM
(This post was last modified: 11-08-2016, 07:36 PM by Filler.
Edit Reason: found reason.
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Happy I didn't upload the updated game. Because there's a Very EASY crash that can be done via moving while the game boots.
Will try to fix tonight. EDIT: Found cause. Player movement has a frame where it has an unloaded movement value speed when spawned. Moving on this frame causes the game to read null data as the player movement speed, crashing the game. I just added a minor delay before the player can move while spawned to fix it.
11-10-2016, 11:17 PM
Tried to make text look more natural. Does this work? Thanked by: iyenal, puggsoy, SuperFlomm
Climbing animation, doubt I'll use it, as I don't plan climbing elements to be a major part of the game. But just in case...
Edit: fixed animation error.
11-11-2016, 11:22 PM
Ladder testing. Doubt much will appear in-game. But who knows? Helper character can babble on command while using the ladder if needed, this might be cut, though.
11-12-2016, 11:24 PM
Ladders are finished. Decided to add some impact to climbing. Also, the boy (Lenny) has a new climbing animation.
Due to sounds being added, now. Made this a video. Youtube's compression made this sorta horrid-looking compared to a gif, as it's not lossless. Thanked by: miyabi95_
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