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Non-Named (More debugging)
#31
Game unavailable... You can't store it on an another server ?
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#32
@iyenal

I'll try to do so.

Anyhow, been working on changing stuff, and here's some rough menus and whatnot. Wondering if the grey background is better than the blue checkerboards. As I find them less childish (Although, the site's current festive layout makes it semi-hard to see)

[Image: Lw367sA.png]

And here's a ROUGH title screen with a non-pixel art logo I need to fix.

[Image: 5wpDJt0.png]
I like to make models in my free time. I also make weird games, too.
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#33
Yes. It'll make no sense without context, which I don't want to spoil.
I like to make models in my free time. I also make weird games, too.
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#34
the logo makes no sense for an outsider to me, design-wise. What is the shape supposed to represent? The typography?

All this must correlate with the game you have, in order to produce a cohesive piece.
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[Image: deT1vCJ.png]
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#35
@Gors

[Image: sZltZjZ.png]

It was a rather rough placeholder logo. Here is the finalized one. Hope it's a BIT better to understand, as the glossy, metal like logo should at least imply something about the game's theme (And no, it's not he bland "Future" style). The background itself is going to have the game's main location - A moon-shaped island.

Since people are really confused, might as well explain it: The game takes place on a man-made island, as the people living there want an old fashioned life.

The name "Non-Named" refers to the geographical location of the island, since it's human-made. It's a nameless country. It also has a better way of describing the ending, but don't want to spoil anything.
I like to make models in my free time. I also make weird games, too.
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#36
(10-04-2016, 11:44 PM)Filler Wrote: The name "Non-Named" refers to the geographical location of the island, since it's human-made. It's a nameless country. It also has a better way of describing the ending, but don't want to spoil anything.
Interesting name.
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#37
This game isn't dead, thankfully. Just haven't been feeling well, and game dev stuff is the lowest on the list when it's like that.

Anyways, been fooling around with aspects. Dunno which one looks decent. 4:3 is the game's default one.

[Image: K4iPrzT.png]

EDIT: Here's 3:2 GBA style ratio, too.

[Image: wbw7HnY.png]
I like to make models in my free time. I also make weird games, too.
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#38
hi...
test link in first page not work
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#39
Update! (Hope you didn't think the game was dead)

Since I'm sorta lazy to make gifs, nor do I want to update the game itself (People always say it's unavailable, anyhow), I'll describe what I did:
  • Followers now use a position-list based formula to follow. This provides smoother movement, and prevents them from getting stuck in places players cannot move to
  • Text speeds were slowed down, this is so text slowdown, to simulate speech, is actually visible.
  • Some minor animation fixes on the Girl following character, she also has a minor change to her downwards corner sprites, so she looks more consistent.
  • The game is now in 3:2. People will hate it, yes? But I felt it to look a tad better than a square of 4:3. Text boxes have not been adjusted for 3:2. But were centered, instead. Some scenes have changed to fit the 3:2
  • All text lines now start with "*", rather than "-". This is to make it easier on the eyes.
  • Moving characters now have shadow sprites under them, they're also in a semi-alpha state, so they blend in a bit.
  • Clouds on title screen were made to stand out less, as the cloud count was reduced. Another option was added due to larger screen space.

[Image: OPPHmTz.png]

[Image: gSJEvut.png]

[Image: 72rxRQQ.png]

I also found some bugs, these will be fixed later:
  • If you have the follower speak on command, then mash the talk button to the NPC, One line of text is skipped, the box closes, and then it opens and goes as normal
  • Text goes nuts if you use the follower speaking, then walk and speak to a off-screen NPC. Only happens on one box, then goes to normal.

[Image: R1Gro4g.png]

To do:
  • Add a scene transition, rather than fade-outs.
  • Some more animation fixes, tweaks.
  • More menu polish, fix up controller setup screen
  • Add other characters.

Story Progress - 70% done outline. 0% Text and writing finalization.
I like to make models in my free time. I also make weird games, too.
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#40
Intro presentation for the game (NOT FINAL)

I like to make models in my free time. I also make weird games, too.
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#41
Happy I didn't upload the updated game. Because there's a Very EASY crash that can be done via moving while the game boots.

Will try to fix tonight.

EDIT: Found cause. Player movement has a frame where it has an unloaded movement value speed when spawned. Moving on this frame causes the game to read null data as the player movement speed, crashing the game. I just added a minor delay before the player can move while spawned to fix it.
I like to make models in my free time. I also make weird games, too.
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#42
[Image: CuYQCt0.gif]

Tried to make text look more natural. Does this work?
I like to make models in my free time. I also make weird games, too.
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#43
Climbing animation, doubt I'll use it, as I don't plan climbing elements to be a major part of the game. But just in case...

[Image: cKZEs6Y.gif]

Edit: fixed animation error.
I like to make models in my free time. I also make weird games, too.
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#44
Ladder testing. Doubt much will appear in-game. But who knows? Helper character can babble on command while using the ladder if needed, this might be cut, though.

[Image: wMvQFcn.gif]
I like to make models in my free time. I also make weird games, too.
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#45
Ladders are finished. Decided to add some impact to climbing. Also, the boy (Lenny) has a new climbing animation.

Due to sounds being added, now. Made this a video.



Youtube's compression made this sorta horrid-looking compared to a gif, as it's not lossless.
I like to make models in my free time. I also make weird games, too.
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