Users browsing this thread: 23 Guest(s)
Tokyo Mirage Sessions #FE
#1
Hello everyone looking for some juicy TMS#FE models,

after much deliberation, a lot of waiting and twice as much procrastination, I decided to use a third party hoster and upload (at least some of) the models from the game there. I'll try my best to order them and put a throughout description of the .zip contents with them.


This post will be updated every now and again with new models and .DAE versions included.

If you'd like a certain character or weapon, feel free to PM me.



mega.nz folder for everything:

https://mega.nz/#F!hcNWiJyb!gHdLP43w4M0yBsMz9LX56A

"Main Character" Category


"Mirage" Category


"Weapons" Category



NPCs: https://mega.nz/#F!oZcEmK6b!taJ7H3jx5Htgbw4-SYBAXA


Maps (Folder Naming Conventions reflect source)


Enemies https://mega.nz/#F!sUNBmA6B!cBbKRtvy4UBw0xr-sE4New
em210 -- Aversa ( Normal / Light ) TexI
em270 --  Medeus (Black / Purple / Special Eye Model / M-DEUS) TexI



Props: https://mega.nz/#F!tB8n1YxI!WiLEhDn8XvjGdUevWvL45A
Laptops (Hee Ho / Tiki=Waifu / Circles) [FBX/DAE, DDS/PNG]
Tiki's Staff and Microphone [FBX/DAE, DDS/PNG]
Foodstuffs ( Coffee cup / Crape / 1 Donut / Panino / PET bottle / Pomcurry / Ramen / Saitos Rice / Scone / Shortcake / Smoothie / Taiyaki ) [FBX/DAE, DDS/PNG]
Anzu Props ( Bear / Car / Cat / Horse / Lion / Rabbit / Left Clothesrack / Right Clothesrack) [FBX/DAE, DDS/PNG]



__________________________________________________


Not yet converted or organised:
  • Almost all Enemies
  • All Dugneon Gimmicks
  • Mobs
  • Many NPCs
  • Most Props
  • Vehicles
  • Most Maps
  • All Dungeon Maps



Reply
#2
I just wanted to say that I commend you for taking the time and tell us how you did your process on ripping those models from Tokyo Mirage Sessions #FE. You have given me some insight on this, and I hope to use this wisdom with care as I try to do some model ripping myself later on.

I just have one question (That is completely optional): Is 3DS Max the only way to make working models suited for The VG Resource requirements or is it possible to make them work through Blender?

Again, thank you very much for sharing your wisdom to us readers of the forum.
Reply
Thanked by:
#3
(08-17-2017, 04:27 PM)Gamer101 Wrote: I just have one question (That is completely optional): Is 3DS Max the only way to make working models suited for The VG Resource requirements or is it possible to make them work through Blender?

Ahahah, interesting question. Put frankly, I have no idea!

I myself only have a very basic understanding of how 3ds Max works, and this thread is all about asking for help to convert the models I have into a suitable format (that actually has everything working as intended).

The only reason why I use 3ds Max for this is because of the script that lets you import .BFRES files into it. I'm not aware of any such script existing for Blender unfortunately.

I wish you the best of luck otherwise on ripping things yourself!
Though I honestly recommend against trying your hand at TMS#FE unless you know where to look for the tools. Took me some serious digging until I got everything I need. Wink
Reply
Thanked by:
#4
I recommend using fbx instead of obj, because one advantage is that they support bones while OBJ doesn't. There are other advantages that FBX have over OBJ, but I don't really know a lot of them.
Reply
Thanked by:
#5
(08-18-2017, 02:12 AM)Kawasuzu Wrote: I recommend using fbx instead of obj, because one advantage is that they support bones while OBJ doesn't. There are other advantages that FBX have over OBJ, but I don't really know a lot of them.

That's good to know, but unfortunately I don't have the knowledge on how to make that work.

I'm not exeggerating when I say I have nooooo clue about working with 3D.
Reply
Thanked by:
#6
i use the bfres script for 3ds max, which imports all meshes for the char, along with perfect rig, and just export as FBX from max.

also, hi eeb :v
Reply
Thanked by:
#7
(08-18-2017, 07:03 PM)Demonslayerx8 Wrote: i use the bfres script for 3ds max, which imports all meshes for the char, along with perfect rig, and just export as FBX from max.

also, hi eeb :v

Oh, so just saving them as .FBX in 3DSmax is enough? I wasn't aware it was that easy... I'll try it then.

also, hi dsx8 bby ;3c
Reply
Thanked by:
#8
Do you have any time frame as to when you're gonna post the models?
Reply
Thanked by:
#9
(08-21-2017, 11:04 PM)levitaar Wrote: Do you have any time frame as to when you're gonna post the models?
Not really unfortunately, since there are a lot of models to convert and my schedule is a little off.

Why do you ask?
Reply
Thanked by:
#10
(08-22-2017, 12:06 AM)Eivuiee Wrote:
(08-21-2017, 11:04 PM)levitaar Wrote: Do you have any time frame as to when you're gonna post the models?
Not really unfortunately, since there are a lot of models to convert and my schedule is a little off.

Why do you ask?


It's mainly that I like the character design of TMS #FE a lot, but currently just Chrom is on the Model Database. So when I saw that you have this amount of Models, I got excited.
Reply
Thanked by:
#11
(08-22-2017, 10:21 AM)levitaar Wrote:
(08-22-2017, 12:06 AM)Eivuiee Wrote:
(08-21-2017, 11:04 PM)levitaar Wrote: Do you have any time frame as to when you're gonna post the models?
Not really unfortunately, since there are a lot of models to convert and my schedule is a little off.

Why do you ask?


It's mainly that I like the character design of TMS #FE a lot, but currently just Chrom is on the Model Database. So when I saw that you have this amount of Models, I got excited.

Well, I'm planning to post all the models I have, just don't have a time frame for when they'll be posted.
Plus, there's the wait between be uploading and them getting accepted by staff.
Reply
Thanked by:
#12
(08-22-2017, 11:51 AM)Eivuiee Wrote:
(08-22-2017, 10:21 AM)levitaar Wrote:
(08-22-2017, 12:06 AM)Eivuiee Wrote: Not really unfortunately, since there are a lot of models to convert and my schedule is a little off.

Why do you ask?


It's mainly that I like the character design of TMS #FE a lot, but currently just Chrom is on the Model Database. So when I saw that you have this amount of Models, I got excited.

Well, I'm planning to post all the models I have, just don't have a time frame for when they'll be posted.
Plus, there's the wait between be uploading and them getting accepted by staff.

Cool, thanks for the models! Yeah, I figured there would be a time between pushing the models and they get accepted. I guess I'll just keep an eye until they get accepted, so good luck with that.
Reply
Thanked by:
#13
After a lot of procrastination I've finally started to convert all the models to .FBX with all texture applied in 3DSMax, and would be ready to upload them to the models resource one by one...

But I don't have good renders for them, and so far I've had no luck learning how to make 'em.
Reply
Thanked by:
#14
(11-05-2017, 08:31 AM)Eivuiee Wrote: After a lot of procrastination I've finally started to convert all the models to .FBX with all texture applied in 3DSMax, and would be ready to upload them to the models resource one by one...

But I don't have good renders for them, and so far I've had no luck learning how to make 'em.

I am looking forward to those being uploaded.
Reply
Thanked by:
#15
(11-05-2017, 08:31 AM)Eivuiee Wrote: After a lot of procrastination I've finally started to convert all the models to .FBX with all texture applied in 3DSMax, and would be ready to upload them to the models resource one by one...

But I don't have good renders for them, and so far I've had no luck learning how to make 'em.

If its renders, I am your man. I deal with this stuff practically on a daily basis as an ex Project M modder. I still do certain releases. I know how you feel when it comes to motivation, I often lack the drive to do certain things which prevents me from completing my own self made ripping project for Tales of Berseria, Atlier Sophie/Firis and Nights of Azure (2 included). 

From lack of knowledge on rigging, as some providing missing rigs (due to dynamic meshes) while older games have lack of facial rigging, since it uses a built in vertex morphs for expressions that I cannot use, it fusterates me to know end. If only I knew how to rig.

Though as it stands for you, your current problem is... renders? Fuck, boi just Take a look at what I can do (a drop in the bucket collection). Tongue perhaps I can help?

if want me to also help you with model based, uv based questions/problems you can contact me on my discord Weaboo God#1199
Reply
Thanked by:


Forum Jump: