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Random Talking Bush's Model Importers and QuickBMS Scripts
i wonder how the Body Scaling is for the SK Models.
they all seem to be the same shape despite some characters being taller/shorter and the torso being part of Each Outfit model.

I Wonder if Climax Fighters also uses EMD, Seeing as it's still Eighting.
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Tired using a few of your Compile Heart format scripts on the Mobile App's KOG file to no avail, I don't want to request here because I know the rules but I am curious if the files are just "disguised" with a different file extension name. ((Pac-Man World 3 for instance uses .PS2 files for the PS2 version yet they are just the common Blitz Games GCP file format in disguise.))
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Can anyone help me with .dict files?
It would be helpful, so i can export luigi's mansion 2 files!
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Hey RTB, you mentioned you managed to get the ARMS update files on said sprite page. Any chance you could PM a link of them to me? I'd like to experiement with the character models and such, maybe do a few rips for myself. I want to get Dr. Coyle and her weapons.
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I just extracted the MK8D update and I can't open some of the files. So I wonder if they got corrupted while I was extracting them or did Nintendo actually encrypted some of the files?
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How do you use this? I doesn't work for me, can someone help me please? (I'm trying to extract models from Megadimension Neptunia VII)
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(09-10-2016, 10:52 AM) pid=\622830' Wrote:Do you know how to import Mario Tennis Aces Models into 3ds Max including the textures? The models / textures are stored in NARC files, which in turn contain many strange files. Maybe you can help me there.

Greeting Ice Bro
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possible for can import animation world of final fantasy to 3ds max?
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Do you know which one to use to rip models from teltale games
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Hi...just wanted to report that super mario party model's eyes breaks when exported, geometry is there basically but no uv
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(10-14-2018, 02:56 PM)Makoto Wrote: Hi...just wanted to report that super mario party model's eyes breaks when exported, geometry is there basically but no uv
The UV mapping for the eyes is usually on the second UV mapping layer. You'll need to use the "Channel Info" option (it's in the Utilities tab, under "More") to permanently swap the layers around / replace the first with the second, otherwise you can change the material properties to use the second layer instead.
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Oh yeah, and before I forget again, here's a bunch of texture-based QuickBMS scripts I'd written earlier and hadn't gotten around to uploading here yet:

Crash Bandicoot: N.Sane Trilogy (PC, PS4 and Switch) - IGZ to DDS/GNF Converter
Godzilla (PS4) - GNF Extractor
GriefSyndrome - CV2 to DDS Converter
Gundam Breaker 3 - TEX to DDS Converter
Hyperdevotion Noire - MDL Texture Extractor
King of Fighters '98 UM OL - Image De-XORer
Mega Man 11 (PC and Switch) - TEX to DDS Converter
Taiko no Tatsujin: Drum 'n' Fun (Switch Version) - NUTEXB to DDS Converter
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And something quick.

Disgaea 5 Complete (PC) - DAT De-XORer

Tested with the demo's files, full version will probably be identical. A five-month delay all in an attempt to obfuscate the files? GG, dood.

(EDIT: Crap, just noticed a problem. ANM_HI_JP.dat doesn't decrypt properly due to a memory allocation issue. So you'll need to split it up into ~500MB-ish chunks, decrypt those individually and then stitch those back together for it to work.)
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don't you have the script you used on the ralph model from sonic and stars racing transformed??
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(10-14-2018, 06:14 PM)Random Talking Bush Wrote: Oh yeah, and before I forget again, here's a bunch of texture-based QuickBMS scripts I'd written earlier and hadn't gotten around to uploading here yet:

Crash Bandicoot: N.Sane Trilogy (PC, PS4 and Switch) - IGZ to DDS/GNF Converter
Godzilla (PS4) - GNF Extractor
GriefSyndrome - CV2 to DDS Converter
Gundam Breaker 3 - TEX to DDS Converter
Hyperdevotion Noire - MDL Texture Extractor
King of Fighters '98 UM OL - Image De-XORer
Mega Man 11 (PC and Switch) - TEX to DDS Converter
Taiko no Tatsujin: Drum 'n' Fun (Switch Version) - NUTEXB to DDS Converter

Thanks dude. Smile

I need a bit of help if you don't mind.
 
TLDR: Is there a way to convert .DDS back to .NUTEXB? Reimport.bat screws up the .dds image.

I am using the Taiko no Tatsujin script for Switch to export .dds file and importing it to Photoshop using the Intel DDS plugin.
When I try to convert back to .NUTEXB, the texture gets weird looking.
Is there a way to convert back to .nutexb properly?

After importing and editing, I tried using QuickBMS to convert it back to .NUTEXB using reimport.bat with ehhh results.

I am able to load it in-game using LayeredFS, with the same glitchy outlines.
https://i.imgur.com/yBBUGYz.png

Sorry, I am super amateur at this, lol
I wasn't sure what DDS type to export to after editing, so I tried all the ones with alpha channels but all 7 attempts came out glitchy ingame.
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