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Super Smash Bros. Ultimate Ripping Project
(05-01-2019, 09:15 PM)ChoChoCup Wrote:
(05-01-2019, 09:09 PM)Worldblender Wrote:
(05-01-2019, 09:04 PM)ChoChoCup Wrote: Im using the command line i believe,when i tried those commands i got "not a git repository" or something like that.

You either have to use "cd <path to the repository>", or append after "git" " -C <path to the repository> <actions>". What operating system are you using?

im now confused,i never cloned your download. i downloaded the download from github,now what do i do? (Sorry,im a noob to this.)

I thought you did clone my repository, but you actually didn't. Instead, in any writable directory, run the following line of code:
Code:
git clone https://gitlab.com/Worldblender/smash-ultimate-models-exported
Since you already have installed Git LFS, it should automatically download the LFS objects and populate the cloned repository with the real files.
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(05-01-2019, 09:24 PM)Worldblender Wrote:
(05-01-2019, 09:15 PM)ChoChoCup Wrote:
(05-01-2019, 09:09 PM)Worldblender Wrote: You either have to use "cd <path to the repository>", or append after "git" " -C <path to the repository> <actions>". What operating system are you using?

im now confused,i never cloned your download. i downloaded the download from github,now what do i do? (Sorry,im a noob to this.)

I thought you did clone my repository, but you actually didn't. Instead, in any writable directory, run the following line of code:
Code:
git clone https://gitlab.com/Worldblender/smash-ultimate-models-exported
Since you already have installed Git LFS, it should automatically download the LFS objects and populate the cloned repository with the real files.

alrighty,i'll give that a try

(05-01-2019, 09:24 PM)Worldblender Wrote:
(05-01-2019, 09:15 PM)ChoChoCup Wrote:
(05-01-2019, 09:09 PM)Worldblender Wrote: You either have to use "cd <path to the repository>", or append after "git" " -C <path to the repository> <actions>". What operating system are you using?

im now confused,i never cloned your download. i downloaded the download from github,now what do i do? (Sorry,im a noob to this.)

I thought you did clone my repository, but you actually didn't. Instead, in any writable directory, run the following line of code:
Code:
git clone https://gitlab.com/Worldblender/smash-ultimate-models-exported
Since you already have installed Git LFS, it should automatically download the LFS objects and populate the cloned repository with the real files.

oh,and i wanted to ask i know you have a google drive link for the pngs,but do you have a google drive link for the models that i downloaded from github?
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(05-01-2019, 09:25 PM)ChoChoCup Wrote:
(05-01-2019, 09:24 PM)Worldblender Wrote:
(05-01-2019, 09:15 PM)ChoChoCup Wrote: im now confused,i never cloned your download. i downloaded the download from github,now what do i do? (Sorry,im a noob to this.)

I thought you did clone my repository, but you actually didn't. Instead, in any writable directory, run the following line of code:
Code:
git clone https://gitlab.com/Worldblender/smash-ultimate-models-exported
Since you already have installed Git LFS, it should automatically download the LFS objects and populate the cloned repository with the real files.

alrighty,i'll give that a try

(05-01-2019, 09:24 PM)Worldblender Wrote:
(05-01-2019, 09:15 PM)ChoChoCup Wrote: im now confused,i never cloned your download. i downloaded the download from github,now what do i do? (Sorry,im a noob to this.)

I thought you did clone my repository, but you actually didn't. Instead, in any writable directory, run the following line of code:
Code:
git clone https://gitlab.com/Worldblender/smash-ultimate-models-exported
Since you already have installed Git LFS, it should automatically download the LFS objects and populate the cloned repository with the real files.

oh,and i wanted to ask i know you have a google drive link for the pngs,but do you have a google drive link for the models that i downloaded from github?

The Google Drive link for the PNGs has been removed, because I got tired of updating the archive every time an update adds or changes textures (It's under 10GB compressed, but I don't want to risk exceeding a 1024GB/1TB data limit (with AT&T as my internet service provider). I also have a 15GB limit on my Google Drive, some of which is occupied by mirroring the Smash Ultimate models and Smash WiiU models, and I'm not willing to pay more to get storage that will expire if I fail to or stop paying at any time.
BTW, these repositories are hosted on GitLab, not GitHub; they offer nearly the same kind of service, but they are different services.
Here, I also have the model and animation script repository (does not use Git LFS, since only text files are stored over there) https://gitlab.com/Worldblender/io_scene_numdlb, and the textures repository https://gitlab.com/Worldblender/smash-ultimate-textures (use the procedure that you're using with the exported models repository here, and you can use it again for any repository, even on those not owned by me).
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(05-01-2019, 09:52 PM)Worldblender Wrote:
(05-01-2019, 09:25 PM)ChoChoCup Wrote:
(05-01-2019, 09:24 PM)Worldblender Wrote: I thought you did clone my repository, but you actually didn't. Instead, in any writable directory, run the following line of code:
Code:
git clone https://gitlab.com/Worldblender/smash-ultimate-models-exported
Since you already have installed Git LFS, it should automatically download the LFS objects and populate the cloned repository with the real files.

alrighty,i'll give that a try

(05-01-2019, 09:24 PM)Worldblender Wrote: I thought you did clone my repository, but you actually didn't. Instead, in any writable directory, run the following line of code:
Code:
git clone https://gitlab.com/Worldblender/smash-ultimate-models-exported
Since you already have installed Git LFS, it should automatically download the LFS objects and populate the cloned repository with the real files.

oh,and i wanted to ask i know you have a google drive link for the pngs,but do you have a google drive link for the models that i downloaded from github?

The Google Drive link for the PNGs has been removed, because I got tired of updating the archive every time an update adds or changes textures (It's under 10GB compressed, but I don't want to risk exceeding a 1024GB/1TB data limit (with AT&T as my internet service provider). I also have a 15GB limit on my Google Drive, some of which is occupied by mirroring the Smash Ultimate models and Smash WiiU models, and I'm not willing to pay more to get storage that will expire if I fail to or stop paying at any time.
BTW, these repositories are hosted on GitLab, not GitHub; they offer nearly the same kind of service, but they are different services.
Here, I also have the model and animation script repository (does not use Git LFS, since only text files are stored over there) https://gitlab.com/Worldblender/io_scene_numdlb, and the textures repository https://gitlab.com/Worldblender/smash-ultimate-textures (use the procedure that you're using with the exported models repository here, and you can use it again for any repository, even on those not owned by me).

alright,so after i finish cloning i just enter the command you told me and it downloads?
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(05-01-2019, 09:54 PM)ChoChoCup Wrote: alright,so after i finish cloning i just enter the command you told me and it downloads?

That command does the cloning. If it did not download the LFS objects, use one of the following commands (remember to change the working directory if necessary!):
Code:
* git lfs checkout
* git lfs fetch
* git lfs clone
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(05-01-2019, 09:58 PM)Worldblender Wrote:
(05-01-2019, 09:54 PM)ChoChoCup Wrote: alright,so after i finish cloning i just enter the command you told me and it downloads?

That command does the cloning. If it did not download the LFS objects, use one of the following commands (remember to change the working directory if necessary!):
Code:
* git lfs checkout
* git lfs fetch
* git lfs clone

will cloning the file download it to my computer? or one of the commands.
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(05-01-2019, 10:00 PM)ChoChoCup Wrote:
(05-01-2019, 09:58 PM)Worldblender Wrote:
(05-01-2019, 09:54 PM)ChoChoCup Wrote: alright,so after i finish cloning i just enter the command you told me and it downloads?

That command does the cloning. If it did not download the LFS objects, use one of the following commands (remember to change the working directory if necessary!):
Code:
* git lfs checkout
* git lfs fetch
* git lfs clone

will cloning the file download it to my computer? or one of the commands.

Another command "git lfs pull" can also work. Normally when Git LFS is installed, the objects are automatically downloaded. Alternatively, you can change the line that clones the repository to have "git lfs clone".
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(05-01-2019, 10:08 PM)Worldblender Wrote:
(05-01-2019, 10:00 PM)ChoChoCup Wrote:
(05-01-2019, 09:58 PM)Worldblender Wrote: That command does the cloning. If it did not download the LFS objects, use one of the following commands (remember to change the working directory if necessary!):
Code:
* git lfs checkout
* git lfs fetch
* git lfs clone

will cloning the file download it to my computer? or one of the commands.

Another command "git lfs pull" can also work. Normally when Git LFS is installed, the objects are automatically downloaded. Alternatively, you can change the line that clones the repository to have "git lfs clone".

okay,where do the models download to on the computer? which path i mean.

(05-01-2019, 10:08 PM)Worldblender Wrote:
(05-01-2019, 10:00 PM)ChoChoCup Wrote:
(05-01-2019, 09:58 PM)Worldblender Wrote: That command does the cloning. If it did not download the LFS objects, use one of the following commands (remember to change the working directory if necessary!):
Code:
* git lfs checkout
* git lfs fetch
* git lfs clone

will cloning the file download it to my computer? or one of the commands.

Another command "git lfs pull" can also work. Normally when Git LFS is installed, the objects are automatically downloaded. Alternatively, you can change the line that clones the repository to have "git lfs clone".

I finished cloning the models,can you give me the next exact command to input? the other commands will not work

I DID IT!!! THANK YOU SO MUCH WORLDBLENDER!!
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(05-01-2019, 10:10 PM)ChoChoCup Wrote:
(05-01-2019, 10:08 PM)Worldblender Wrote:
(05-01-2019, 10:00 PM)ChoChoCup Wrote: will cloning the file download it to my computer? or one of the commands.

Another command "git lfs pull" can also work. Normally when Git LFS is installed, the objects are automatically downloaded. Alternatively, you can change the line that clones the repository to have "git lfs clone".

okay,where do the models download to on the computer? which path i mean.

(05-01-2019, 10:08 PM)Worldblender Wrote:
(05-01-2019, 10:00 PM)ChoChoCup Wrote: will cloning the file download it to my computer? or one of the commands.

Another command "git lfs pull" can also work. Normally when Git LFS is installed, the objects are automatically downloaded. Alternatively, you can change the line that clones the repository to have "git lfs clone".

I finished cloning the models,can you give me the next exact command to input? the other commands will not work

I DID IT!!! THANK YOU SO MUCH WORLDBLENDER!!

If you can successfully open the Blender files (or just the textures), then you have successfully downloaded the files from my repository. No need to run other commands (except for "git pull" in the repository directory, usually when I bring updates).
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(05-01-2019, 10:08 PM)Worldblender Wrote:
(05-01-2019, 10:00 PM)ChoChoCup Wrote:
(05-01-2019, 09:58 PM)Worldblender Wrote: That command does the cloning. If it did not download the LFS objects, use one of the following commands (remember to change the working directory if necessary!):
Code:
* git lfs checkout
* git lfs fetch
* git lfs clone

will cloning the file download it to my computer? or one of the commands.

Another command "git lfs pull" can also work. Normally when Git LFS is installed, the objects are automatically downloaded. Alternatively, you can change the line that clones the repository to have "git lfs clone".
Heyo,i have one more question. how do i add the pupil texture to the eyes in blender? thats the last step i need to complete this
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(05-02-2019, 05:06 AM)ChoChoCup Wrote:
(05-01-2019, 10:08 PM)Worldblender Wrote:
(05-01-2019, 10:00 PM)ChoChoCup Wrote: will cloning the file download it to my computer? or one of the commands.

Another command "git lfs pull" can also work. Normally when Git LFS is installed, the objects are automatically downloaded. Alternatively, you can change the line that clones the repository to have "git lfs clone".
Heyo,i have one more question. how do i add the pupil texture to the eyes in blender? thats the last step i need to complete this

They are already added in, but they are not visible by default. They can be seen by switching the UV maps for any mesh that has more than one. Go to Properties -> Object Data -> UV Maps section; as a general rule for character eyes, the eye white is on the first UV map, while the pupil is on the second UV map. Occasionally, a third UV map may be present, but that just uses the pupil texture like the second one does. The data is all there, just limitations in the Blender Render engine prevent me from displaying both UV maps simultaneously. This limitation isn't present if using the Cycles or EEVEE engines, the latter present only in Blender 2.80 and later.
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(05-02-2019, 05:14 AM)Worldblender Wrote:
(05-02-2019, 05:06 AM)ChoChoCup Wrote:
(05-01-2019, 10:08 PM)Worldblender Wrote: Another command "git lfs pull" can also work. Normally when Git LFS is installed, the objects are automatically downloaded. Alternatively, you can change the line that clones the repository to have "git lfs clone".
Heyo,i have one more question. how do i add the pupil texture to the eyes in blender? thats the last step i need to complete this

They are already added in, but they are not visible by default. They can be seen by switching the UV maps for any mesh that has more than one. Go to Properties -> Object Data -> UV Maps section; as a general rule for character eyes, the eye white is on the first UV map, while the pupil is on the second UV map. Occasionally, a third UV map may be present, but that just uses the pupil texture like the second one does. The data is all there, just limitations in the Blender Render engine prevent me from displaying both UV maps simultaneously. This limitation isn't present if using the Cycles or EEVEE engines, the latter present only in Blender 2.80 and later.

THANK YOU! now i can start my porting! also,where are the other face expressions?

(05-02-2019, 06:30 AM)ChoChoCup Wrote:
(05-02-2019, 05:14 AM)Worldblender Wrote:
(05-02-2019, 05:06 AM)ChoChoCup Wrote: Heyo,i have one more question. how do i add the pupil texture to the eyes in blender? thats the last step i need to complete this

They are already added in, but they are not visible by default. They can be seen by switching the UV maps for any mesh that has more than one. Go to Properties -> Object Data -> UV Maps section; as a general rule for character eyes, the eye white is on the first UV map, while the pupil is on the second UV map. Occasionally, a third UV map may be present, but that just uses the pupil texture like the second one does. The data is all there, just limitations in the Blender Render engine prevent me from displaying both UV maps simultaneously. This limitation isn't present if using the Cycles or EEVEE engines, the latter present only in Blender 2.80 and later.

THANK YOU! now i can start my porting! also,where are the other face expressions?

also,when i import models into blender 2.80,their textures dont appear.
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(05-02-2019, 06:30 AM)ChoChoCup Wrote:
(05-02-2019, 05:14 AM)Worldblender Wrote:
(05-02-2019, 05:06 AM)ChoChoCup Wrote: Heyo,i have one more question. how do i add the pupil texture to the eyes in blender? thats the last step i need to complete this

They are already added in, but they are not visible by default. They can be seen by switching the UV maps for any mesh that has more than one. Go to Properties -> Object Data -> UV Maps section; as a general rule for character eyes, the eye white is on the first UV map, while the pupil is on the second UV map. Occasionally, a third UV map may be present, but that just uses the pupil texture like the second one does. The data is all there, just limitations in the Blender Render engine prevent me from displaying both UV maps simultaneously. This limitation isn't present if using the Cycles or EEVEE engines, the latter present only in Blender 2.80 and later.

THANK YOU! now i can start my porting! also,where are the other face expressions?

(05-02-2019, 06:30 AM)ChoChoCup Wrote:
(05-02-2019, 05:14 AM)Worldblender Wrote: They are already added in, but they are not visible by default. They can be seen by switching the UV maps for any mesh that has more than one. Go to Properties -> Object Data -> UV Maps section; as a general rule for character eyes, the eye white is on the first UV map, while the pupil is on the second UV map. Occasionally, a third UV map may be present, but that just uses the pupil texture like the second one does. The data is all there, just limitations in the Blender Render engine prevent me from displaying both UV maps simultaneously. This limitation isn't present if using the Cycles or EEVEE engines, the latter present only in Blender 2.80 and later.

THANK YOU! now i can start my porting! also,where are the other face expressions?

also,when i import models into blender 2.80,their textures dont appear.
By default, the first layer shows only the meshes present for the default idle pose. All other meshes are located on other layers (collections in Blender 2.80, more on that at https://wiki.blender.org/wiki/Reference/....80/Layers) to reduce clutter.
I am aware of the textures problem as the textures are configured for Blender Render in Blender <= 2.79. Unfortunately, Blender Render has been removed in Blender 2.80. See https://wiki.blender.org/wiki/Reference/...d_Features for other features that are gone. Before opening my Blender files in 2.80, try this script at https://gist.github.com/qubodup/d3fc78f0...f4d556d25d (install it as an addon). Once 2.80 is nearing release, I will port both of my scripts for that version and add some more features that couldn't be implemented with Blender Render. Depending on what needs to be done, I may create another branch for the current files, or replace them entirely.
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Hey RTB? Would it be possible to add Plant and Joker's .eff files, as well as for Mementos?
I'm an opera-crossover singer undergoing classical voice training and I'm also making Super Smash Bros. Feud.

Discord: kold_virus
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Hi again. I've export to blender the Final Destination stage and tried to work on it for maybe shared it on modelressource but I encounter a big problem. The stage itself is good but it's about the cubes and back ground stuff: there is to many UV Maps on each objects and many texture which looks weird, I don't know what to do with all of this. Can someone please tell me what to do?
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