Definitely glad to see the attention Pokémon Mystery Dungeon: Rescue Team DX has been getting. And nice job ripping all of the Pokémon!
Users browsing this thread: 6 Guest(s)
Poll: Do you like the progress so far? You do not have permission to vote in this poll. |
|||
Yes | 11 | 91.67% | |
No | 1 | 8.33% | |
Total | 12 vote(s) | 100% |
* You voted for this item. | [Show Results] |
Pokemon Mystery Dungeon: Rescue Team DX Model Ripping Project
|
01-19-2022, 07:54 AM
Thanks, pretty much what to rip now is most of the buildings.
01-22-2022, 11:51 PM
(This post was last modified: 01-22-2022, 11:54 PM by BlastoiseTheVGRipper.)
Thanked by: DogToon64, Lilothestitch, Enderfacio
01-23-2022, 02:33 PM
(This post was last modified: 01-23-2022, 02:34 PM by BlastoiseTheVGRipper.)
1/23/2022
On to the Rescue Team buildings that you start off with in the game. This time there is some problems with a few of them thanks to the limitations of AssetStudio with UV mapping. The Ground, Normal, and Fire bases look fine ![]() ![]() ![]() But the Water and Grass bases have incorrect UV mapping, in which results in this. (These two bases might be discarded and not be uploaded during this time) ![]() ![]() Thanked by: DogToon64, Enderfacio
01-23-2022, 08:01 PM
(This post was last modified: 01-23-2022, 08:34 PM by BlastoiseTheVGRipper.)
Thanked by: DogToon64
01-25-2022, 05:52 PM
(This post was last modified: 01-25-2022, 06:02 PM by BlastoiseTheVGRipper.)
01-28-2022, 07:50 AM
Sorry for the lack of rips for the game.
Being busy with things, ends up losing time to rip the assets. Maybe I can try to rip some more buildings, but this time the Pokemon Square ones.
01-31-2022, 03:13 PM
The Charmander, Charmeleon, and Charizard models has the fire on their tail separately. But I removed them when I exported them to a .dae as it detached and resized itself upon reimporting it for a screenshot. But at least it won't look off.
02-07-2022, 06:54 AM
Will be ripping some more soon, but for the mean time. You may expect the models to be approved in March (In which is when the DX Remaster turns 2 years old, time goes by pretty fast)
02-08-2022, 01:53 PM
(This post was last modified: 02-08-2022, 02:49 PM by BlastoiseTheVGRipper.)
Thanked by: DogToon64
02-08-2022, 08:17 PM
Alright this is where I show you the poly counts of the original Pokémon Super Mystery Dungeon Low-Poly Models to the ones in DX
Collection 1 = Super Mystery Dungeon Collection 2 = Rescue Team DX ![]() Yep looks like the low-poly models are exactly like Super Mystery Dungeon's (In terms of the poly count) and just added High-Res textures to them.
02-10-2022, 08:15 AM
(This post was last modified: 02-10-2022, 08:16 AM by BlastoiseTheVGRipper.)
2/10/2022
Likely for the rest of the renders, I will just do the model render instead of the Icon Render. (Also may re-render the Blaziken and Tyranitar renders since they don't look that good because my home computer isn't that powerful for HD 1080P renders that I usually render for the renders.) Likely my renders will be replaced with entirely new renders by the admins.
02-10-2022, 02:47 PM
2/10/2022
A ton of renders for the models are submitted to the model submissions, almost the first page of models so far. Like 50-60+ Thanked by: Enderfacio
02-14-2022, 07:51 AM
While ripping the dungeon areas and the insides of the Rescue Team Base, there is a lot of missing textures on them. So I won't be ripping those.
02-14-2022, 01:57 PM
2/14/2022
Even more renders of the models are finished. Pretty much all of them now have a big render, now I need to rip some more of the buildings. |
« Next Oldest | Next Newest »
|