Definitely glad to see the attention Pokémon Mystery Dungeon: Rescue Team DX has been getting. And nice job ripping all of the Pokémon!
Users browsing this thread:
Poll: Do you like the progress so far? You do not have permission to vote in this poll. |
|||
Yes | 11 | 91.67% | |
No | 1 | 8.33% | |
Total | 12 vote(s) | 100% |
* You voted for this item. | [Show Results] |
Pokemon Mystery Dungeon: Rescue Team DX Model Ripping Project
|
01-19-2022, 07:54 AM
Thanks, pretty much what to rip now is most of the buildings.
01-22-2022, 11:51 PM
(This post was last modified: 01-22-2022, 11:54 PM by BlastoiseTheVGRipper.)
Thanked by: DogToon64, Lilothestitch, Enderfacio
01-23-2022, 02:33 PM
(This post was last modified: 01-23-2022, 02:34 PM by BlastoiseTheVGRipper.)
1/23/2022
On to the Rescue Team buildings that you start off with in the game. This time there is some problems with a few of them thanks to the limitations of AssetStudio with UV mapping. The Ground, Normal, and Fire bases look fine But the Water and Grass bases have incorrect UV mapping, in which results in this. (These two bases might be discarded and not be uploaded during this time) Thanked by: DogToon64, Enderfacio
01-23-2022, 08:01 PM
(This post was last modified: 01-23-2022, 08:34 PM by BlastoiseTheVGRipper.)
Thanked by: DogToon64
01-25-2022, 05:52 PM
(This post was last modified: 01-25-2022, 06:02 PM by BlastoiseTheVGRipper.)
01-28-2022, 07:50 AM
Sorry for the lack of rips for the game.
Being busy with things, ends up losing time to rip the assets. Maybe I can try to rip some more buildings, but this time the Pokemon Square ones.
01-31-2022, 03:13 PM
The Charmander, Charmeleon, and Charizard models has the fire on their tail separately. But I removed them when I exported them to a .dae as it detached and resized itself upon reimporting it for a screenshot. But at least it won't look off.
02-07-2022, 06:54 AM
Will be ripping some more soon, but for the mean time. You may expect the models to be approved in March (In which is when the DX Remaster turns 2 years old, time goes by pretty fast)
02-08-2022, 01:53 PM
(This post was last modified: 02-08-2022, 02:49 PM by BlastoiseTheVGRipper.)
Thanked by: DogToon64
02-08-2022, 08:17 PM
Alright this is where I show you the poly counts of the original Pokémon Super Mystery Dungeon Low-Poly Models to the ones in DX
Collection 1 = Super Mystery Dungeon Collection 2 = Rescue Team DX Yep looks like the low-poly models are exactly like Super Mystery Dungeon's (In terms of the poly count) and just added High-Res textures to them.
02-10-2022, 08:15 AM
(This post was last modified: 02-10-2022, 08:16 AM by BlastoiseTheVGRipper.)
2/10/2022
Likely for the rest of the renders, I will just do the model render instead of the Icon Render. (Also may re-render the Blaziken and Tyranitar renders since they don't look that good because my home computer isn't that powerful for HD 1080P renders that I usually render for the renders.) Likely my renders will be replaced with entirely new renders by the admins.
02-10-2022, 02:47 PM
2/10/2022
A ton of renders for the models are submitted to the model submissions, almost the first page of models so far. Like 50-60+ Thanked by: Enderfacio
02-14-2022, 07:51 AM
While ripping the dungeon areas and the insides of the Rescue Team Base, there is a lot of missing textures on them. So I won't be ripping those.
02-14-2022, 01:57 PM
2/14/2022
Even more renders of the models are finished. Pretty much all of them now have a big render, now I need to rip some more of the buildings. |
« Next Oldest | Next Newest »
|