Hello dear developer.
My goal is to make Nintendo Switch Sports assets importable into Blender.
I followed these guides online:
https://www.vg-resource.com/thread-37204.html
https://www.vg-resource.com/thread-36986...#pid659208
I correctly ripped the game within Ryujinx, and was left with a folder filled with mostly .zs files.
My understanding is that Hactool is supposed to translate .zs files into .szs files, making it readable for Switch Toolbox.
After the 2 minute Hactool extraction, the contents of both files contains only .zs files.
CMD did show extraction of all games files, and completed with the "Done!" message.
My keys.prod file is placed correctly and correct as I've used it to launch the extracted game in the emulator.
Here are commands I've used in Hactool to generate my folder that turns out to be identical to the emulator rip.
What am I doing wrong?
Code:
cd Desktop
cd Hactool
hactool.exe -t pfs0 --pfs0dir=base_nca "C:\Users\cocos\Desktop\Wii U and Wii Games\SWITCH GAMES\Nintendo Switch Sports.nsp"
hactool.exe -t pfs0 --pfs0dir=update_nca "C:\Users\cocos\Desktop\Wii U and Wii Games\SWITCH GAMES\Nintendo Switch Sports UPDATE.nsp"
hactool.exe -k prod.keys --basenca="base_nca/79e63085b491afac9e24e19385421327.nca" --titlekey=MY_TITLE_KEY_WAS_PUT_AND_READ_CORRECTLY_HERE --romfsdir --exefsdir="exefs" "update_nca/0fb9c2b50ddd4b45dd18092886104feb.nca"