11-22-2022, 01:55 AM
I actually considered to tip this background myself but because of the animations, that one certainly was harder than expected. Good job!
various rips
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11-22-2022, 01:55 AM
I actually considered to tip this background myself but because of the animations, that one certainly was harder than expected. Good job!
11-22-2022, 09:44 PM
Thanks, I also sent another load of revisions, more than I can remember xD
New sheets will be the doors + key as well as Big Boo & Boo. I also sent revisions to General Sprites 1-3 since a lot of it is now on better sheets.
11-25-2022, 10:57 PM
Aleth from Dual Orb II
Idle, Hit, Attack Weapons are separate objects, which makes sense since he can use different looking swords. Thanked by: Yawackhary
11-26-2022, 04:13 PM
Should be all palettes / animations, except maybe for techs (never used them in my playthrough). Weapons: https://gamefaqs.gamespot.com/snes/56305...faqs/51439 * Long Sword -> Steel Slicer * * Flame Sword -> Hades Blade * * Cross Sword -> Saint Sword * * Dragon Killer -> Tiamat Blade * Not listed: Wooden Stick. Thanked by: Yawackhary
11-27-2022, 06:53 PM
What's missing:
- Hit - easy - Defeat - easy - Magic - nearly every frame needs a savestate due to sfx covering Aleth - Status Ailment - needs a fitting enemy to hit Aleth with a specific spell - Weapon: Tiamat Blade, all animations, frames & tiles
11-27-2022, 09:51 PM
(This post was last modified: 11-27-2022, 09:55 PM by Barack Obama.)
Now it's just Magic & Status Ailment. And the Tiamat Blade.
Also made some revisions for some old sheets: - Yoshi's Island: General Sprites: Erased more duplicates, combined General Sprites 1-3 to one sheet. - Yoshi's Island: Various Enemies 1: Erased more duplicates. - Yoshi's Island: Introduction: Erased duplicates - Super Metroid: General Sprites: Erased duplicates - Super Metroid: Misc. Sprites: Split into several sheets like Menu / HUD, Doors, etc. - Super Metroid: Objects & Items: Added "Doors" to the icon name, since their animation is on the sheet. Thanked by: Ton
11-29-2022, 01:52 PM
I guess ripping the one Dual Orb character with 9 weapons first wasn't really the smartest thing to do, this is really exhausting.
Taking a break from it and trying some Super Metroid again: Thanked by: Yawackhary
11-29-2022, 02:09 PM
There are so many things to fix for Super Metroid for sure. I actually considered to rerip the credits but then I thought, nah, let's do some other stuff which are missing as for now (basically, I was hoping you'd do this XD ).
11-29-2022, 06:15 PM
(This post was last modified: 11-29-2022, 10:00 PM by Barack Obama.)
@MFG: It's way too much, back then I stopped after Torizo because it's overwhelming. I'm also not doing the credits, only the different ending sequences at the very end.
Some info for myself in case I take longer breaks and need to remember things: + The top palettes within the vSNES PalViewer have only 3 colours (4 with colour 0, which usually isn't used) and sit in the first row. + The rest is used for regular bgs and sprites, which have the entire row at their disposal. + Sometimes this potential isn't used and a substantial rest of the row stays black or pink. + Palettes can also be splitted and partially swapped like for the overworld Yoshis in Yoshi's Island (SNES). This is everything, now I need to clean and organize it. Codes for played time in Super Metroid (SNES): 0 hours played 7E09E000 7E09DE00 4 hours played 7E09E004 7E09DE00 8 hours played 7E09E008 7E09DE00 Top code is hours, bottom code is minutes. Edit: Erased stars with Recolor: Thanked by: Ton
11-30-2022, 06:57 PM
(This post was last modified: 11-30-2022, 06:58 PM by Barack Obama.)
Re-ripped the ending scenes for Super Metroid (SNES).
Also erased everything on the ancient Ending Sprites sheet by Bacon except planet Zebes. Plok & Grandpappy Plok from Plok! (SNES) also got some updates. Added more stuff, changed notes, etc. Thanked by: Ton
12-01-2022, 05:59 PM
(This post was last modified: 12-02-2022, 12:21 AM by Barack Obama.)
12-02-2022, 12:19 AM
Aleth from Dual Orb II (SNES) finally done, needs separated weapons, some sfx covering the sprites edited out with the OG variant and general organization.
Thanked by: Yawackhary
12-02-2022, 11:15 AM
This sheet is huge! Great job though!
12-04-2022, 07:01 PM
(This post was last modified: 12-04-2022, 07:51 PM by Barack Obama.)
Taking a break for this week, I also abandon the credits scene sheet from Super Metroid, it's just too much work and no fun at all.
Aleth from Dual Orb II is already taking more time than I thought, I really underestimated how many frames he has. Thanked by: Ton, Yawackhary
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