BYOND is oriented, though.
I just meant that it's more like python than C in that it doesn't make use of semicolons and { } brackets. But I suppose it is very much like GML. BYOND is great if you want something that's slightly tougher than GM's click-and-drag-with-some-scripting approach and want something more exclusive. With the new skin editor, it's like REALBasic for PC.
@ Ob2ko, that's the BYOND running system at work. There's a special source code that you can add to make characters walk steadily. They walk in 32x32 squares, though; if you want pixel movement, there's yet another source code you can get for that.
Once you learn to work with it you will never give it up.
I just meant that it's more like python than C in that it doesn't make use of semicolons and { } brackets. But I suppose it is very much like GML. BYOND is great if you want something that's slightly tougher than GM's click-and-drag-with-some-scripting approach and want something more exclusive. With the new skin editor, it's like REALBasic for PC.
@ Ob2ko, that's the BYOND running system at work. There's a special source code that you can add to make characters walk steadily. They walk in 32x32 squares, though; if you want pixel movement, there's yet another source code you can get for that.
Once you learn to work with it you will never give it up.