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The Legend of Zelda: Spirit Tracks announced for the DS
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(08-29-2009, 10:58 PM)Sol Wrote: I don't know, something I enjoy about the Zelda series is how each game has a unique element, most of the time. LttP had dimension traveling, OoT had time travel, MM had masks and a 3-day system, and WW had sailing in an ocean-world. Spirit Tracks might be enjoyable too, my main gripe is just that to me, something like a train and railways doesn't fit into Zelda, even with the series' occasional steampunk (is that the right word?) undertones. I suppose it also might be because Spirit Tracks' unique aspect is indeed just another mode of transportation.

There was that entire steam/magnets/gears dungeon in Twilight Princess, and no one minded about that. The tech level in the series is actually pretty high (once you handwave power source problems with magic crystals 'n shit, a lot of tech suddenly becomes very achievable), but no one feels the need to use it much. Like Tazmilly Village in Mother 3.
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RE: The Legend of Zelda: Spirit Tracks announced for the DS - by GrooveMan.exe - 09-05-2009, 06:39 PM

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