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Space Reaper
#2
The "worker" unit can build buildings, correct? If so, you shouldn't automatically lose when your control towers are all destroyed. If you have a worker available, it's possible to build another control tower, so the game should only end if all control towers and workers are killed.

The "150" sounds like a cool unit, and with it's Missile Turret amount of HP, it should be able to take anything out easily.

Also, rename "suicide" to "Self-Destruct".

Oh, and uh:
Quote:so uh
IDEAS

Demolition Soldier: Carries a Bazooka
Effective against vehicles and buildings, bad against soldiers

Mutilator: Carries an Elephant Gun
Extreme power against soldiers, decent against light vehicles, but pretty much ineffective against heavy armor or buildings

Jetpack Soldier: Can fly around and shoot things from above
uses a machine gun so has same attack power as a regular soldier but much harder to hit since he's up in the air
tanks can't hit it

Riot Soldier: Carries a large riot shield
Same attack power as a regular soldier, but much better defense

Shock Trooper: Has a gun that shoots electricity
Insane power against robots, good against humans, terrible against vehicles and buildings

Flame Trooper: Carries a flame thrower
Insane power against humans, terrible against robots, decent against buildings and vehicles

Poison trooper: Shoots poison gas
Insane against humans that aren't poison troopers, doesn't hurt robots, buildings, vehicles, or enemy poison troopers at all

STVery Sad Suicide Terror Drone
basically a kamikaze robot
dies when it explodes
can 1 hit large groups and take huge chunks of HP out of heavily armored stuff like buildings
easily killed with electricity weapons
explodes when killed whether detonated or not, so make sure you take it out with ranged weapons

AIDS: Airborne Interception Drone System
basically, a cruise missile
great against buildings and heavy armor

Elephant Tank
4 barrels, 4 times the destruction
extremely slow, but insane armor and power

Carpet Bomb: self explanitory
need to take out everything in an area? A carpet bomb spreads out over a wide radius and damages everything in the area

Quote:yeah, the poison troopers have gas masks

jetpack troopers are weak to electricticy, so shock troopers work well against them
otherwise, the only things that can hit them are regular soldiers

NEW STUFF

Jolt Tower
a 1x1 building that shoots electricity at any enemy units within 3 squares of it
good against humans, great against robots (especially good for when your opponent spams you with STDs)
nearly no effect on vehicles
great against jetpack troopers

Sentry Gun
a 1x1 building that automatically shoots enemy units within 3 squares
good against humans, good against robots, good against light vehicles, decent against heavy armor

Neural Hacker
A 4x4 building with a large blue globe on top filled with electricity
requires time to charge after building (about 3 minutes or so)
gives you complete control over any enemy units in range of its attack (maybe about 5 squares around it)
(enemy units turn your color, whether effect is permanent or not is up to you)

Sattelite Launcher
Allows you to view unexplored areas within range of where you click, like in Command and Conquer

Anti-Air Sentries
Attacks air units within 5 squares of range
the perfect defense against jetpack troopers, so make sure you destroy any AA Guns nearby first if you have them flying around
can't attack ground units

Saboteur
your basic spy
looks like an enemy soldier, so enemies won't attack it unless alerted by one of their own saboteurs
only saboteurs can identify/see enemy saboteurs
can enter enemy buildings and attack them from the inside
can't be controlled by neural hacks unless exposed first by an enemy saboteur

Eagle
Attack copter, can hit ground units and other copters, but not jets
fires machine guns at humans, and missiles at vehicles and robots (like in advance wars)

Hawk
Attack Jet, drops bombs on ground units and buildings
fires missiles at other air units

more later

Quote:okay so while I was at school I came up with a LOT more ideas
here we go

Hovertank: Ground Unit
Speed: Fast
Armor: Low
Firepower: Low, but still a tank so more than a bazooka
Special Abilities: Can move over water, unlike regular vehicles
Description: Basically, a recon tank. It's fast and can escape in a pinch, but still has a little firepower behind it. Relatively cheap, but more expensive than a regular recon jeep because it hovers.

Wasp: Air Unit
Speed: Fast
Armor: Low
Firepower: Medium. Weak machineguns against ground units, but strong Anti Air missles.
Special Abilities: None?
Description: I pretty much imagined it to look like the Wraith from Starcraft.
[Image: Wraith2.jpg]

Battle Carrier: Air Unit
Speed: Slow
Armor: Extreme
Firepower: Medium. Drops bombs on ground units, but no air firepower.
Special Abilities: Can deploy Mosquitoes.
Description: It works similarly to the Protoss carriers from Starcraft except it can also drop bombs.

Mosquito: Air Unit
Speed: Extremely Fast
Armor: Barely there.
Firepower: Low. Has machine guns that can hit ground or air units.
Special Abilities: None?
Description: Spam these, and you'll do some crazy damage. Their firepower and armor is awful, but if you get a lot of them in one place and rebuilding ones that get destroyed, they'll be insanely powerful.

Vulture: Air Unit
Speed: Medium
Armor: High
Firepower: High. Can attach ground units with lasers and air units with missiles.
Special Abilities: Can charge a giant laser that does heavy damage to ground units that are hit by it.
Description: Works like the Battlecruiser from Starcraft.

Humvee: Ground Unit
Speed: Fast
Armor: Low
Firepower: Low
Special Abilities: Can hold 4 soldiers.
Description: Your basic recon jeep. Quick, high sight range, low armor and firepower.

Specter: Soldier
Speed: Fast
Armor: Low
Firepower: High, but slow.
Special Abilities: None?
Description: Your sniper soldier. Extreme range with high firepower against soldiers. They move fast, but reload times are slow. Keep them far away from the enemy because they can be easily killed.

Transcopter: Air Unit
Speed: Fast
Armor: Medium.
Firepower: Low.
Special Abilities: Can hold 8 soldiers.
Description: It's like the T-Copter from advance wars but can actually attack.

Pelican: Air Unit
Speed: Slow
Armor: Medium
Firepower: Extreme.
Special Abilities: None?
Description: A giant airship that drops huge bombs that do extreme damage. It's extremely slow though, so make sure it's well protected.

Nuclear Silo: Building
Speed: None
Armor: Normal
Firepower: Crazy
Special Abilities: None?
Description: Fires a nuke to the location of your choice. Takes a few minutes to be armed. The nuke's blast does insane damage to anything in a 12 square radius.

Turtle: Ground Unit
Speed: Medium
Armor: High
Firepower: Low
Special Abilities: Can hold 8 soldiers.
Description: Your basic APC.

Big Boy: Ground Unit
Speed: Medium
Armor: Low
Firepower: Crazy
Special Abilities: None?
Description: Basically the grown-up version of the STD. Instead of a walking robot though, this is a truck with a GIGANTIC bomb on the back. It works just like the STD, so when its health gets low, it's time to clear out. When the bomb goes off, it does crazy damage to anything in a 5 square radius.



oh and send me the midis that you're using please thanks

also I'm making my video right now it'll be up soon
[Image: ndsMEF0.gif][Image: sig.gif]
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Messages In This Thread
Space Reaper - by Saltonara - 10-17-2009, 05:29 PM
RE: Space Reaper - by Vipershark - 10-17-2009, 08:28 PM
RE: Space Reaper - by Saltonara - 10-17-2009, 10:20 PM
RE: Space Reaper - by Vipershark - 10-18-2009, 12:58 AM

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