(11-06-2009, 05:54 AM)GrooveMan.exe Wrote: It's exactly what it is. A colour that will be made invisible when used. It's why there isn't a block of solid colour around a sprite when it's used in a game.
So It's 4 colours, one of which will be made made transparent. In the Megaman games, his face uses a flesh tone that would brink the image over the colour limit. So what they did was make MM's face a separate sprite, and lay it on top.
so what i should do is make his face a different sprite, or is there something im missing here
(11-06-2009, 07:21 PM)DigiTamer Metaru Wrote: NES sprites follow these restrictions:
alright, next time i make NES sprites ill remember that colour restriction thanks