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Semi custom zero sprites MM2 style
#14
(11-06-2009, 05:54 AM)GrooveMan.exe Wrote: It's exactly what it is. A colour that will be made invisible when used. It's why there isn't a block of solid colour around a sprite when it's used in a game.

So It's 4 colours, one of which will be made made transparent. In the Megaman games, his face uses a flesh tone that would brink the image over the colour limit. So what they did was make MM's face a separate sprite, and lay it on top.

so what i should do is make his face a different sprite, or is there something im missing here
(11-06-2009, 07:21 PM)DigiTamer Metaru Wrote: NES sprites follow these restrictions:
[Image: nes_spec.gif]

alright, next time i make NES sprites ill remember that colour restriction thanks
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Messages In This Thread
Semi custom zero sprites MM2 style - by Silvazz - 11-05-2009, 03:02 AM
RE: Semi custom zero sprites MM2 style - by Shawn - 11-05-2009, 01:55 PM
RE: Semi custom zero sprites MM2 style - by Shawn - 11-05-2009, 04:49 PM
RE: Semi custom zero sprites MM2 style - by Silvazz - 11-07-2009, 08:17 PM
RE: Semi custom zero sprites MM2 style - by Gors - 11-08-2009, 08:19 AM
RE: Semi custom zero sprites MM2 style - by Svyat - 11-10-2009, 11:52 AM

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