11-24-2009, 07:57 PM
(This post was last modified: 11-24-2009, 08:04 PM by Vipershark.)
That may be true, but Star Fox's models were still only seen from a certain angle and viewing distance, which still validates rule 7.
As vic stated on the last page, on a certain model in WoW the idle itself was over 1500 frames. Going by that alone, I highly doubt that 'glass has ripped every single possible frame from this model. On the larger "emote" section, there are no "transition" frames from the idle stance to each emote. Not only that, but this model uses specific equipment from the game. As I don't play WoW, I'm not sure if this is an NPC or not, so I don't know if the equipment it has changes or not. If it does though, that would mean that the sheet isn't complete until EVERY possible equipment combination is ripped.
Not to mention the fact that, as previously stated, for this to ever become a complete sheet, it would take over 20723040000 frames. And that's only considering a single equipment possibility.
Your Donkey Kong argument does have some validity, but either way, the 3D model used is seen from a fixed angle and distance, with the sprites themselves having their color count lowered to fit the SNES's specifications.
As I said before, these could probably be accepted if the color count was lowered and the frames were reshaded/revamped to become actual sprites.
If it was up to me, I'd only accept the textures.
edit- Your argument about the NSMB "sprites" is solid, but the fact that the game is locked to a single angle and distance makes them valid for ripping. Although they're still technically 3D, you still only see them from one angle, meaning it wouldn't be possible to rip them from the other 359 degrees while playing the game normally. That leaves only one set of animations to rip.
edit again- Even if rule 7 were amended to allow 3D ripping, there would still have to be a way to check for the angle and viewing distance used to rip them. A single degree change would throw off the entire sheet.
As vic stated on the last page, on a certain model in WoW the idle itself was over 1500 frames. Going by that alone, I highly doubt that 'glass has ripped every single possible frame from this model. On the larger "emote" section, there are no "transition" frames from the idle stance to each emote. Not only that, but this model uses specific equipment from the game. As I don't play WoW, I'm not sure if this is an NPC or not, so I don't know if the equipment it has changes or not. If it does though, that would mean that the sheet isn't complete until EVERY possible equipment combination is ripped.
Not to mention the fact that, as previously stated, for this to ever become a complete sheet, it would take over 20723040000 frames. And that's only considering a single equipment possibility.
Your Donkey Kong argument does have some validity, but either way, the 3D model used is seen from a fixed angle and distance, with the sprites themselves having their color count lowered to fit the SNES's specifications.
As I said before, these could probably be accepted if the color count was lowered and the frames were reshaded/revamped to become actual sprites.
If it was up to me, I'd only accept the textures.
edit- Your argument about the NSMB "sprites" is solid, but the fact that the game is locked to a single angle and distance makes them valid for ripping. Although they're still technically 3D, you still only see them from one angle, meaning it wouldn't be possible to rip them from the other 359 degrees while playing the game normally. That leaves only one set of animations to rip.
edit again- Even if rule 7 were amended to allow 3D ripping, there would still have to be a way to check for the angle and viewing distance used to rip them. A single degree change would throw off the entire sheet.