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Star Ocean - Enemy's
#6
yeah, the slime was really hard to catch. But he's still incomplete, your other sheets have also some problems (no movement through the battlefield, hit pose and so on).

I suggest you check them again and using F1 (zsnes 1.5):
[Image: snag0708.png]
Save Snapshot - is normal screenshotting
Snapshot /INCR FRM - shows animations frame for frame and screenshots them, very good for animations
INCR Frame only - shows animations frame for frame without screenshotting, also good for viewing the animation structure (I recommend a combination with Snapshots /INCR FRM and this option)
Move this window - If the window hides the animations you can move it to another place

You can also make external save files (yes, even in fights) and load/store them as you want. Using the limited saves from the game itself is not neccessary.

Don't use animget, in this case it's useless and more annoying (bmp-files, uncontrollable and useless amounts of pictures).

Other method: YY-CHR
http://www.spriters-resource.com/resourc...ychr-snes/

Note that I ripped my Star Ocean WIP 3 or 4 years ago, I was not informed about better/more comfortable methods. I only used SNES9x, which was not the best decision.
[Image: dariC.png][Image: tumblr_mlf109xOe81rmu6i5o1_250.gif][Image: b0KxM.gif]
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Messages In This Thread
Star Ocean - Enemy's - by GrotesqueWorshipInc - 01-26-2010, 01:42 PM
RE: Star Ocean - Enemy's - by Davy Jones - 01-26-2010, 02:08 PM
RE: Star Ocean - Enemy's - by GrotesqueWorshipInc - 01-26-2010, 02:37 PM
RE: Star Ocean - Enemy's - by Ton - 01-26-2010, 03:07 PM
RE: Star Ocean - Enemy's - by GrotesqueWorshipInc - 01-26-2010, 03:16 PM
RE: Star Ocean - Enemy's - by Davy Jones - 01-27-2010, 05:21 PM
RE: Star Ocean - Enemy's - by Ton - 01-27-2010, 06:27 PM
RE: Star Ocean - Enemy's - by GrotesqueWorshipInc - 01-28-2010, 04:55 AM
RE: Star Ocean - Enemy's - by Ton - 01-28-2010, 12:09 PM
RE: Star Ocean - Enemy's - by GabrielFrag - 03-05-2010, 07:36 AM

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