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Naruto Shippuden: Smackdown *Updated 1/6/10*
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Hey, there are some good things about this. Maybe just try and perfect your physics and camera before you go all crazy on the features and AI and character count.

Also, I have programmed a Smash-style camera that worked really well. Here's the approach that works: you get the X and Y coordinates of all the players. You find the average X of all the X's- e.g (P1.x + P2.x + P3.x + P4.x)/4, and same with the Y coordinates. The average X and average Y is the point at which you center your camera. From there, if any player is outside of the camera, you zoom out. If your players are all far from the border, you zoom in. It will look much smoother done this way, I promise. What language are you using? GML?
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RE: Naruto Shippuden: Smackdown *Updated 1/6/10* - by GoldStud - 04-06-2010, 08:48 PM

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