05-31-2010, 05:30 PM
Fast-Paced Action
I live for games like Ninja Gaiden where you have to fight enemy after enemy in heart-pounding combat, but also have to think on your feet, play intelligently or suffer the consequences.
Giant Battles
I love games like Dynasty Warriors, despite their flaws, simply because I love the idea of slaughtering hundreds upon thousands of helpless enemies. I really have yet to find a game that does it JUUUUST right. What a really want is a game with huge armies like Dynasty Warriors, but with sweet boss battles... which brings me to another point:
Boss Battles
This can make or break a game for me. These days more and more games in genres that originally featured a decent number of boss battles are putting out less and less boss battles. I can understand WHY they aren't so numerous, I mean a boss is basically an enemy ensured to be bigger, badder, appear much less frequently (usually only once when you're talking about games that don't rely on palette swaps like some older games would), and thus require a bit more time and effort on the programing side. However, that doesn't stop me from LOVING boss battles. I love games like Megaman, where you are guaranteed at least several awesome bosses, or games (that are much rarer) like Alien Soldier for the Genesis, which is essentially just a big boss rush game. Over 30 bosses!!!
Customization
This has already been mentioned by almost everyone in the thread, so I'll just say that it's awesome. Even in smaller doses it can really help immerse me into a gaming experience by making it more my own.
An Action RPG with a Kingdom Hearts style fighting system that ISN'T Kingdom Hearts
I really love the fighting system in Kingdom Hearts, especially in KHII, but the lame crossovers and emo-carebears attitude of the characters really helps detract from the experience. If they were to use a similar fighting engine in a game that didn't make me and my friend fall over laughing right before the 1000 heartless battle when Mickey Mouse suddenly went all agro, that would be swell. 8D
Visual Changes with different Weapons and Armor
Lots more games have done this lately since newer technology makes it more and more possible to do. Good recent examples of something that does this is the Mass Effect series. However, I'd still love to see an RPG where both weapons AND armor made visual changes, but in games with THAT much stuff able to be equipped, it is much less reasonable to do.
I live for games like Ninja Gaiden where you have to fight enemy after enemy in heart-pounding combat, but also have to think on your feet, play intelligently or suffer the consequences.
Giant Battles
I love games like Dynasty Warriors, despite their flaws, simply because I love the idea of slaughtering hundreds upon thousands of helpless enemies. I really have yet to find a game that does it JUUUUST right. What a really want is a game with huge armies like Dynasty Warriors, but with sweet boss battles... which brings me to another point:
Boss Battles
This can make or break a game for me. These days more and more games in genres that originally featured a decent number of boss battles are putting out less and less boss battles. I can understand WHY they aren't so numerous, I mean a boss is basically an enemy ensured to be bigger, badder, appear much less frequently (usually only once when you're talking about games that don't rely on palette swaps like some older games would), and thus require a bit more time and effort on the programing side. However, that doesn't stop me from LOVING boss battles. I love games like Megaman, where you are guaranteed at least several awesome bosses, or games (that are much rarer) like Alien Soldier for the Genesis, which is essentially just a big boss rush game. Over 30 bosses!!!
Customization
This has already been mentioned by almost everyone in the thread, so I'll just say that it's awesome. Even in smaller doses it can really help immerse me into a gaming experience by making it more my own.
An Action RPG with a Kingdom Hearts style fighting system that ISN'T Kingdom Hearts
I really love the fighting system in Kingdom Hearts, especially in KHII, but the lame crossovers and emo-carebears attitude of the characters really helps detract from the experience. If they were to use a similar fighting engine in a game that didn't make me and my friend fall over laughing right before the 1000 heartless battle when Mickey Mouse suddenly went all agro, that would be swell. 8D
Visual Changes with different Weapons and Armor
Lots more games have done this lately since newer technology makes it more and more possible to do. Good recent examples of something that does this is the Mass Effect series. However, I'd still love to see an RPG where both weapons AND armor made visual changes, but in games with THAT much stuff able to be equipped, it is much less reasonable to do.