07-14-2010, 07:32 PM
I am having problems opening the model of Mario from Brawl in Maya. The obj isn't rigged and when I import the dae I get multiple errors related to the rig:
The following parent and/or ancestor node(s) is/are not part of the BindPose definition.
RootNode
While reading or writing a file the following notifications have been raised.
Warning: This texture parameter not supported: mirrorU
Warning: This texture parameter not supported: mirrorV
Warning: This texture parameter not supported: repeatU
Warning: This texture parameter not supported: repeatV
Warning: This texture parameter not supported: offsetU
Warning: This texture parameter not supported: offsetV
Warning: This texture parameter not supported: rotateUV
Warning: Extra node is not supported in node
Warning: Extra node is not supported in node visual_scene
The plug-in has detected mesh nodes containing polygons with overlapping vertices.The following objects have been automatically cleaned up:
polygon1_node
The imported scene has no initial binding position (Bind Pose) for the skin. The plug-in will compute one automatically. However, running the 'Go To Bind Pose' command may create unexpected results.
These errors make he rig unusable. Any suggestions?
The following parent and/or ancestor node(s) is/are not part of the BindPose definition.
RootNode
While reading or writing a file the following notifications have been raised.
Warning: This texture parameter not supported: mirrorU
Warning: This texture parameter not supported: mirrorV
Warning: This texture parameter not supported: repeatU
Warning: This texture parameter not supported: repeatV
Warning: This texture parameter not supported: offsetU
Warning: This texture parameter not supported: offsetV
Warning: This texture parameter not supported: rotateUV
Warning: Extra node is not supported in node
Warning: Extra node is not supported in node visual_scene
The plug-in has detected mesh nodes containing polygons with overlapping vertices.The following objects have been automatically cleaned up:
polygon1_node
The imported scene has no initial binding position (Bind Pose) for the skin. The plug-in will compute one automatically. However, running the 'Go To Bind Pose' command may create unexpected results.
These errors make he rig unusable. Any suggestions?