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Something to do.
#13
this converges with what metaru said, but get your priorities right when you create sprites for a game, value and saturation and differences in value and saturation are important aspects to consider in visually communicating with the player.

(oh and i'm sorry i haven't been on recently i was on a trip far away heheheh)
[Image: x1aIZ2e.gif]
YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
[Image: shrine.gif]






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Messages In This Thread
Something to do. - by Damian. - 10-19-2010, 04:14 AM
RE: Something to do. - by TomGuycott - 10-19-2010, 09:18 AM
RE: Something to do. - by Neslug - 10-19-2010, 09:32 AM
RE: Something to do. - by Damian. - 10-19-2010, 10:50 AM
RE: Something to do. - by Lexou Duck - 10-19-2010, 03:07 PM
RE: Something to do. - by Vipershark - 10-19-2010, 05:02 PM
RE: Something to do. - by Damian. - 10-20-2010, 04:07 PM
RE: Something to do. - by Adam - 10-20-2010, 07:12 PM
RE: Something to do. - by Damian. - 10-21-2010, 04:53 AM
RE: Something to do. - by Cobalt Blue - 10-21-2010, 08:36 AM
RE: Something to do. - by Damian. - 10-21-2010, 04:04 PM
RE: Something to do. - by Cobalt Blue - 10-21-2010, 06:51 PM
RE: Something to do. - by Chris2Balls [:B] - 10-22-2010, 04:15 PM

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