10-22-2010, 04:15 PM
this converges with what metaru said, but get your priorities right when you create sprites for a game, value and saturation and differences in value and saturation are important aspects to consider in visually communicating with the player.
(oh and i'm sorry i haven't been on recently i was on a trip far away heheheh)
(oh and i'm sorry i haven't been on recently i was on a trip far away heheheh)