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Charmander sprite
#5
(11-16-2010, 09:12 AM)GorsŁ« Gors Wrote: the outline is kind of jaggy and those gray AA only makes it worse. The flame on his tail could use some work too.

I was thinking the same for the gray AA, but what could I do to improve on the flame tip of the tail? It was a tricky part but I think it's okay. It appears dark due to the dark quality of the AA.

(11-16-2010, 10:54 AM)Delicious Wrote: This is quite good. I don't see any jagged pixels, however the grey AA around the black outline is quite dark which makes it look like it is. Either lighten the grey so it doesn't blend so much with the black, or take it out since the background is transparent and against any other background it could look awkward. Try AAing the inner-side of the sprite instead. Keep it up!

Thanks! I'm thinking about lightening up the gray or canceling the AA all together, though abolishing the AA on the outside would seem to me to provoke the outlining of the games, which I don't want. AA-ing the inside? You mean around the outline or between the shades?

(11-16-2010, 11:01 AM)Nindo Wrote: Delicious and Gors hit the nail with the unnecessary grey AA on the outline.
I do think that the top-right part of the head and the whole tail are a bit jaggy, as well as all of the shading is fairly jaggy.
The neck shading especially needs to be re-done, as it doesn't convey the shadow of the head in line with the lightsource.

The head and the tail... jaggy? I don't know... but the shading, well I guess I could see where your coming from that. Any particular part besides the neck shading? And I was worried about the necks shading as well. I can fix that real quick.

Okay next time I will bring different versions of the sprite, and you guys tell me which one is better and give C&C to them as well. Hold on.

EDIT:

[Image: charmander_custom_01.gif] [Image: charmander_custom_03.gif] [Image: charmander_custom_02.gif] [Image: charmander_custom_04.gif]

Alright well I'm done. The first image is only changed by the fact that I altered the neck shading and added a little bit to his right hand.

Second, having the same changes from the previous, except I used a lighter shade of gray to AA the outline.

Third, having the same changes of the previous two, except no AA on the outline at all.

Fourth, having the changes made by the third, but outlined classic pokemon style.

The first obviously won't cut it, just to show the bare minimum of neck and hand shading changes. I really want to use the second, unless it's too dark still, and the third I guess I could live with, but is missing the AA which has been the biggest issue of the sprite, and just throwing it out instead of solving the problem seems wrong. And the fourth I don't wan't to use whatsoever because, well, it makes the sprite look too much like a pokemon sprite then the effect I want desired. And it looks too much like the others in the custom section which I also do not want.

So... what do you guys think?

[Image: seeeegaaaaaaa.gif]

SEEEEEEGAAAAAAAA!


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Messages In This Thread
Charmander sprite - by brandman1996 - 11-16-2010, 08:20 AM
RE: Charmander sprite - by Gors - 11-16-2010, 09:12 AM
RE: Charmander sprite - by Delicious - 11-16-2010, 10:54 AM
RE: Charmander sprite - by Nindo - 11-16-2010, 11:01 AM
RE: Charmander sprite - by brandman1996 - 11-16-2010, 04:36 PM
RE: Charmander sprite - by Cobalt Blue - 11-16-2010, 06:02 PM
RE: Charmander sprite - by Furiizaa - 11-16-2010, 06:10 PM
RE: Charmander sprite - by Proton - 11-16-2010, 06:14 PM
RE: Charmander sprite - by Delicious - 11-16-2010, 07:16 PM
RE: Charmander sprite - by brandman1996 - 11-17-2010, 08:10 AM
RE: Charmander sprite - by Delicious - 11-17-2010, 10:41 AM
RE: Charmander sprite - by Gors - 11-17-2010, 03:42 PM
RE: Charmander sprite - by brandman1996 - 11-17-2010, 04:56 PM

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