12-08-2010, 04:51 PM
You don't need to use slopes at all, I just threw that in just for the sake of having a slope
[answers]
1. It's better to climb by pressing forward instead of up imo. I am aware of the good points of climbing by pressing up, but it sounds and feels very strange. Maybe if you could choose between them in-game?
2. No, I think it's better to climb by jumping first. This way the player can 'control' when he wants to climb or not. It'd get pretty annoying if every time you bumped on a wall, you'd start climbing. This brings up another issue: climbing ladders (blocks stacked in a ladder shape) might be a problem (since you jump to go up, and you end up bumping on the sides of the blocks while doing so). I suggest, if you can, make Sol climb when the wall is at least 2 blocks high.
3. Climbing a wall would be something like SMW (press forward to climb, stop pressing to get off). Wall jump would be limited to a small walk kick.
4. I don't get it, care explaining it further?
[/answers]
About the music thing, I was thinking on the player already having some songs on the start, and increase it by playing. In fact, this 'collect CDs for more music' was made to counter-attack the fact that listening to one song while playing an INFINITE game would be p. annoying.
I like the idea of the songs shuffling automatically/randomly, maybe we could have both systems?
perfect example, yes c: (also it is a decent excuse to make more pixelart)
[answers]
1. It's better to climb by pressing forward instead of up imo. I am aware of the good points of climbing by pressing up, but it sounds and feels very strange. Maybe if you could choose between them in-game?
2. No, I think it's better to climb by jumping first. This way the player can 'control' when he wants to climb or not. It'd get pretty annoying if every time you bumped on a wall, you'd start climbing. This brings up another issue: climbing ladders (blocks stacked in a ladder shape) might be a problem (since you jump to go up, and you end up bumping on the sides of the blocks while doing so). I suggest, if you can, make Sol climb when the wall is at least 2 blocks high.
3. Climbing a wall would be something like SMW (press forward to climb, stop pressing to get off). Wall jump would be limited to a small walk kick.
4. I don't get it, care explaining it further?
[/answers]
About the music thing, I was thinking on the player already having some songs on the start, and increase it by playing. In fact, this 'collect CDs for more music' was made to counter-attack the fact that listening to one song while playing an INFINITE game would be p. annoying.
I like the idea of the songs shuffling automatically/randomly, maybe we could have both systems?
(12-07-2010, 10:39 PM)Not Thanked by: Nindo Wrote:(12-07-2010, 10:05 PM)Gors٫ Gors Wrote: You might be asking 'what are those CD cases?'. I thought that you could get CDs in-game (like SSBB) to increase the music list. Those CD cases show up on SOUND TEST option.Like what they did in Warioland 4?
perfect example, yes c: (also it is a decent excuse to make more pixelart)