12-09-2010, 06:54 PM
(12-09-2010, 03:56 PM)Negative-Zer0 Wrote: OK, so i have been working from yesterday, but here is the write-up.Why didn't you post this in the Character Tweaks thread? Character topics are supposed to be for graphics only, and it would be a lot more convenient in the topic that it was made for. :I
Now i know gooey is supposed to be a slow character. But he is slow to the point of where his attacks can't link together nor can he truly be useful outside of the ring.
On top of that, his recovery bounces off of the wall easily unless you
angle it JJUUUUST right. If you have tested gooey's up b "Space Jump" If your timing is correct, i am unaware of the amount of frames in which the buttons have to be pressed and held down, than you will do a full circle around the edge. While testing the game i stumbled upon this and discovered that it was to hard to do. In short, gooey should be able to control his up b better. His down b should temporarily stun the opponent.
Now on to attacks. His umbrella would be better for a forward smash not only because he has more range but becuase he is safe from close ranged attacks. His U-air needs to have shorter frames of recovery so he can link them together easily. This is a HUGE problem because gooey can easily be punished from an enemy from above. The hitstun is the current build doesn't make him any better either. It is like they are moving with the same amount of hitstun as a jab. If the hitstun works more like it did in melee, he might not be getting punished so easily. If it is still unclear, than think of when they get hit to the point of twisting. That is the kind of hitstun that should be at low ranges. Knockback must be adjusted and balanced. The the knockback changes between two different percentages is too drastic. His Tilt up also need shorter frames of recovery. His back air needs to be hitting them up not downward. More hitstun on his slicer thingys. His Up smash needs nerfed damage and knockback. Down tilt needs less start-up frames. Everything else is perfect.
Now on to movement. Gooey's jump and double jump have WAAAY to many start up frames. And the fact that he falls downward slightly as he double jumps make him worse and completely unable to link anything. His jumps need to be NEAR INSTANT. His speed going up also needs to be sped up a slight.
Also a note on the actual game.
If there is no L-Canceling, then NO LAND LAG. This is the HUGEST problem with gooey. On top of him him slugging around everywhere, he has land lag so he cant even be safe attacking in the air.
I hope you enjoyed this read. If you have any comments on this write-up, tell me what needs to be adjusted and why so we can work around making gooey a good character.