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Running and Walking cycles: are they smooth?
#6
I used Graphics Gale, btw.

Did you shade the legs? It's very important, because it helps separate the L from the R.
The arms technically move correctly, but I think you can add more life to them, they look so stiff.
Be careful not to make everything move at the same rate, ie animating in-betweens EXACTLY between the endpoints. I suggest you study some running sprites in games for this.

I like that you've added movement to the bag to show the body's rotation. You could do the same with the head.

Run cycles are tough stuff, so just keep it up! We'll try to help as much as we can.
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RE: A beefy goblin: again with the run cycle - by LeleleleMAXIMUM - 02-09-2011, 09:45 AM

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