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Sonic Time Twisted Free to Use Sprite Development (02/21/2011)
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(02-07-2011, 09:03 PM)Overbound Wrote: He's actually supposed to be doing just that. You can't see his hand in any of the animations except the last one and at that point he would be letting go anyway. Anyway we're already hopping to replace that one with a better one.

At the speed he'll probably be moving at, inertia would probably lift him off the ground as he swings around the pole. Plus you could give him airtime from it; could allow for some nice jump puzzles.

Also: Your style is pretty inconsistent. The level furniture in earlier posts are very Genesis-era Sonic (although those chess pieces need reshading, they're pretty ugly as is); but that screenshot you just posted is pretty bad. Those leaves are so undershaded and flat; the trees are featureless and impossibly straight; but they don't have the plasticy sheen and smoothness that the artificial-like plants in the Genesis games have.
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RE: Sonic Time Twisted Development (02/06/2011) Spriters Needed - by GrooveMan.exe - 02-09-2011, 08:39 PM

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