![Shy Shy](https://www.vg-resource.com/images/custom_smilies/shy.png)
heh heh, i feel like an amateur right now, Your ideas sound great, but why not combine the two ideas?, every time a new chunk is created, determine whether it'll be a tunnel type section or a predefined room, i.e:
time to create next segment
{
choose(scr_tunnel_generate(),scr_premade_generate(), scr_someothermethod_generate());
}
It'd add plenty more variety to the levels, also, I've got a few questions (I read through the SOL.txt but i didn't see anything on the following):
-how exactly will the boss fights be?
-does the scroll speed stop up until you've beaten the boss?
-will bosses be able to slip through gaps?
-what happens if you fall down a pit, do you die, lose some health, or simply respawn?
-will bosses drop cd's, or do they spawn rarely throughout the level?