04-28-2011, 10:17 AM
(This post was last modified: 04-28-2011, 10:26 AM by Davy Jones.)
Resubmitting:
http://img233.imageshack.us/img233/4596/boomerang.png
Added a few unused sprites.
Friendly Characters:
http://img43.imageshack.us/img43/5354/characterset1.png
http://img217.imageshack.us/img217/8836/...rset2i.png
Note: I discovered that the NPCs in the VRAM are exactly the same from the game:
However, this doesn't count for the main characters:
VRAM-files for Heaven's Corridor & Gemini's Corpse, but as you can see the Ingame-versions are different. In fact, the VRAM-files are low-quality versions and I bet this counts also for all monster & guardian textures (which are unusable due to their loss of colours, their anti-alias and whatnot).
This one is from Baskar Village, it looks the same as the other Ingame-screens, but its VRAM-file is completely different.
And as you can see on my character sets above, no VRAM-file with main characters is like every other VRAM-file, they have all different colour gradients.
It's interesting to know that the game itself uses for every area the same character sprites, I wonder if someone with an original CD could get them with PSicture. Some basic moves (walking diagonally, using tools) are also not stored in the VRAM.
http://img233.imageshack.us/img233/4596/boomerang.png
Added a few unused sprites.
Friendly Characters:
http://img43.imageshack.us/img43/5354/characterset1.png
http://img217.imageshack.us/img217/8836/...rset2i.png
Note: I discovered that the NPCs in the VRAM are exactly the same from the game:
However, this doesn't count for the main characters:
VRAM-files for Heaven's Corridor & Gemini's Corpse, but as you can see the Ingame-versions are different. In fact, the VRAM-files are low-quality versions and I bet this counts also for all monster & guardian textures (which are unusable due to their loss of colours, their anti-alias and whatnot).
This one is from Baskar Village, it looks the same as the other Ingame-screens, but its VRAM-file is completely different.
And as you can see on my character sets above, no VRAM-file with main characters is like every other VRAM-file, they have all different colour gradients.
It's interesting to know that the game itself uses for every area the same character sprites, I wonder if someone with an original CD could get them with PSicture. Some basic moves (walking diagonally, using tools) are also not stored in the VRAM.