Note: I'm getting rid of a bunch of the different chunk types.
The ones that will stay are:
flat -- Mostly flat ground with obstacles; probably the most common
stairs -- Used to transition from flat to upperflat
slide -- Used to transition from upperflat to flat
upperflat -- The same as flat, except higher on the screen (half-way up)
twoflat -- Has two levels, one taking up the higher region, the other taking up the lower one.
tunnel -- Has a ceiling at the top. Mostly an aesthetic difference from flat.
twotunnel -- Twoflat with a ceiling.
Gaps in the ground can be in any of these, though try to make sure you don't make too many that could result in the player getting trapped in a bad spot.
EDIT: Oh no, my posts weren't merged!
EDIT2: People can test a basic version of the level generator here.
http://www.host-a.net/u/Sploder/SoLgame02.zip
I forgot to switch to GM8, so it doesn't have any of Guy's additions yet (sorry).
The ones that will stay are:
flat -- Mostly flat ground with obstacles; probably the most common
stairs -- Used to transition from flat to upperflat
slide -- Used to transition from upperflat to flat
upperflat -- The same as flat, except higher on the screen (half-way up)
twoflat -- Has two levels, one taking up the higher region, the other taking up the lower one.
tunnel -- Has a ceiling at the top. Mostly an aesthetic difference from flat.
twotunnel -- Twoflat with a ceiling.
Gaps in the ground can be in any of these, though try to make sure you don't make too many that could result in the player getting trapped in a bad spot.
EDIT: Oh no, my posts weren't merged!
EDIT2: People can test a basic version of the level generator here.
http://www.host-a.net/u/Sploder/SoLgame02.zip
I forgot to switch to GM8, so it doesn't have any of Guy's additions yet (sorry).