05-10-2011, 07:29 PM
Yeah, the default autodesk .dae plugin for that doesn't work well with Noesis stuff. I'd recommend getting the .smd plugin for Max and importing one of those instead. I mean you could reassign the textures manually if you really like, but its easier, especially for multi texture models, to just do a better import. I think I put the link to one of the one's that worked for Noesis in the the Game Specific Ripping thread. ColladaMax I believe it was called.