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RPG Monsters
#10
(05-17-2011, 09:14 PM)Gors Wrote: the ammount of selout ruins your work. Small sprites often do not take advantage of selout this harsh.

Really? I thought it made them look a bit better. Well, I'll try using a more dependable outline and see how that goes.

(05-17-2011, 09:14 PM)Gors Wrote: also the guy is hardly readable, I had to zoom him 6 times to understand what's going on with his face

More readable.. I'm not sure how to go about making a person's features easy to understand. Increase the contrast of the parts?

(05-17-2011, 09:14 PM)Gors Wrote: not to mention the pose is completely off-balance and unnatural as hell

Ah, natural poses.. how they elude me.. I'll draw an outline and see if it's less stiff and awkward.


(05-17-2011, 10:21 PM)Proton Wrote: I'm finding it worse.

I liked the simplicity of the original.
If you are going to shade it, I suggest a better palette with more contrast, because the shaded ones are not working visually.

It's simple but it doesn't seem finished. You're right, I'll increase the contrast.


[Image: 2ql9xrs.png]

I feel like the bean cattle are looking pretty good now. Besides the face, I haven't finished Pedro (the guy on the right), as I'm attempting to figure out a natural pose..
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Messages In This Thread
RPG Monsters - by BynineB - 05-16-2011, 07:35 PM
RE: RPG Monsters - by Alex IDV - 05-17-2011, 01:44 AM
RE: RPG Monsters - by FlyingMonkey - 05-17-2011, 03:00 PM
RE: RPG Monsters - by BynineB - 05-17-2011, 03:37 PM
RE: RPG Monsters - by Pengoony - 05-17-2011, 04:21 PM
RE: RPG Monsters - by Proton - 05-17-2011, 10:21 PM
RE: RPG Monsters - by BynineB - 05-17-2011, 08:53 PM
RE: RPG Monsters - by Gors - 05-17-2011, 09:14 PM
RE: RPG Monsters - by Maneko - 05-17-2011, 10:40 PM
RE: RPG Monsters - by BynineB - 05-18-2011, 03:53 PM
RE: RPG Monsters - by brandman1996 - 05-18-2011, 09:23 PM

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