05-18-2011, 03:53 PM
(05-17-2011, 09:14 PM)Gors Wrote: the ammount of selout ruins your work. Small sprites often do not take advantage of selout this harsh.
Really? I thought it made them look a bit better. Well, I'll try using a more dependable outline and see how that goes.
(05-17-2011, 09:14 PM)Gors Wrote: also the guy is hardly readable, I had to zoom him 6 times to understand what's going on with his face
More readable.. I'm not sure how to go about making a person's features easy to understand. Increase the contrast of the parts?
(05-17-2011, 09:14 PM)Gors Wrote: not to mention the pose is completely off-balance and unnatural as hell
Ah, natural poses.. how they elude me.. I'll draw an outline and see if it's less stiff and awkward.
(05-17-2011, 10:21 PM)Proton Wrote: I'm finding it worse.
I liked the simplicity of the original.
If you are going to shade it, I suggest a better palette with more contrast, because the shaded ones are not working visually.
It's simple but it doesn't seem finished. You're right, I'll increase the contrast.
I feel like the bean cattle are looking pretty good now. Besides the face, I haven't finished Pedro (the guy on the right), as I'm attempting to figure out a natural pose..