06-01-2011, 05:23 PM
Cool stuff here honestly, although you may want to not the UV thing in a readme or export them like that in the first place since both the programs I know of that export these models can do that from the initial conversion. Its just that most people aren't going to think to check your submission thread for that stuff after downloading the models from the site. As for .rda, I believe its an animation format used by the engine that the creator of Mesh2RDM made. Its not really useful for our purposes unless you can get it into a more useable format so I'd just leave those out.
Onto the stages, you should be able to export those to .obj from most programs after importing them from the .smd and then convert them to .obj from there to retain their positions. .mtl files to go with the .obj's would be awesome as well, especially for the stages, but I don't require them. Also, Jecht is missing an .obj file.
Nice stuff though otherwise. The Final Fantasy games are well known for being pretty and this one doesn't dissapoint.
Onto the stages, you should be able to export those to .obj from most programs after importing them from the .smd and then convert them to .obj from there to retain their positions. .mtl files to go with the .obj's would be awesome as well, especially for the stages, but I don't require them. Also, Jecht is missing an .obj file.
Nice stuff though otherwise. The Final Fantasy games are well known for being pretty and this one doesn't dissapoint.