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Dissidia Models (Rigging included)
#24
Can't say I know how to export them in those, but the format is just text so its not terribly difficult to edit or manually make a .mtl to work with an .obj file if you want to which is why I don't really need you to make .mtl's that badly. All they really do are assign textures and material properties to the material names the .obj model has attached to it.

Since you can find these names yourself, its not that hard to assign these yourself though obviously with a model like a level where there are a lot of textures, its harder to tell what goes where without a .mtl.
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Messages In This Thread
Dissidia Models (Rigging included) - by Crett - 06-01-2011, 01:13 AM
RE: Dissidia Models (Rigging included) - by Crett - 06-01-2011, 06:15 PM
RE: Dissidia Models (Rigging included) - by Crett - 06-02-2011, 06:48 PM
RE: Dissidia Models (Rigging included) - by Crett - 06-02-2011, 11:42 PM
RE: Dissidia Models (Rigging included) - by Crett - 06-03-2011, 01:49 AM
RE: Dissidia Models (Rigging included) - by Crett - 06-03-2011, 06:12 PM
RE: Dissidia Models (Rigging included) - by Crett - 06-05-2011, 06:57 PM
RE: Dissidia Models (Rigging included) - by Guy - 06-05-2011, 07:36 PM
RE: Dissidia Models (Rigging included) - by Crett - 06-05-2011, 08:29 PM
RE: Dissidia Models (Rigging included) - by Crett - 06-06-2011, 04:15 PM
RE: Dissidia Models (Rigging included) - by Crett - 06-12-2011, 06:45 PM
RE: Dissidia Models (Rigging included) - by Crett - 06-12-2011, 11:47 PM
RE: Dissidia Models (Rigging included) - by Shadowth117 - 06-13-2011, 01:03 PM
RE: Dissidia Models (Rigging included) - by Crett - 06-14-2011, 04:12 PM
RE: Dissidia Models (Rigging included) - by Gors - 05-04-2012, 06:05 AM

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