01-05-2012, 02:12 PM
Well the character can use either "sprites", or "models".
Sprites are static, and are always the same animation no matter where/when you view them.
Models, being three-dimensional, can not be "expressed" via images. They have an infinite number of possible poses, and therefore should be exported, converted, and submitted as .DAE files, preferably, but OBJ will work too. (OBJ does not support rigging).
Sprites are static, and are always the same animation no matter where/when you view them.
Models, being three-dimensional, can not be "expressed" via images. They have an infinite number of possible poses, and therefore should be exported, converted, and submitted as .DAE files, preferably, but OBJ will work too. (OBJ does not support rigging).