01-20-2012, 03:02 PM
I might eventually change the player movement, but that is at the far end of the list 
The plan is to rewrite the whole player class to make it less cluttered and confusing, but it really has no priority. I'll adjust it to pixel-precise movement when I do that (though it might end up with 2-Pixel-precision or else the player will walk slooowly).
Please ignore my shabby placeholder graphics.
![[Image: Wp1rJ.png]](http://i.imgur.com/Wp1rJ.png)
The checkerboard pattern and rock-joining are done automatically be the puzzle editor app.
![[Image: vUT0X.gif]](http://i.imgur.com/vUT0X.gif)
Rocks are rotated by the engine. Sprite-based animation would also be possible, but this was kinda fun (I had the player rolling around at one point).

The plan is to rewrite the whole player class to make it less cluttered and confusing, but it really has no priority. I'll adjust it to pixel-precise movement when I do that (though it might end up with 2-Pixel-precision or else the player will walk slooowly).
Please ignore my shabby placeholder graphics.
![[Image: Wp1rJ.png]](http://i.imgur.com/Wp1rJ.png)
The checkerboard pattern and rock-joining are done automatically be the puzzle editor app.
![[Image: vUT0X.gif]](http://i.imgur.com/vUT0X.gif)
Rocks are rotated by the engine. Sprite-based animation would also be possible, but this was kinda fun (I had the player rolling around at one point).