03-04-2012, 01:23 PM
(This post was last modified: 03-04-2012, 01:45 PM by megamario1234.)
Quote:Yes, I tile ripped TingleI found something interesting from Solink's explanation while importing .SNA files to tile molester. This quote was found in this link.
I used No$GBA Snapshots(.SNA)
Open your game and go to a place where you see the character/enemy you want to rip. Then, go to File and click Write snapshot(or click F8)
When you saved the .SNA file, open it in Tile Molester. Go to View>Codec and click 4bpp linear, reverse order.
Find where the sprites are and go to Palette>Import From>This File
Write 4196988 in ''offset''
This offset is where all pallettes in the .SNA file are.
(RTB found it for me by the way)
Write a number in ''Size''. (I always use 6000 to make sure I don't miss palettes. That's probably too much though =P)
You now have the sprites ready to be ripped! That also works for others games but You have to find right offset
I hope that helped :]
http://www.spriters-resource.com/communi...050&page=3
Try finding the right offset when using Tile Molester. The "4196988" offset is just an example from a game.
This is just a tutorial how to use tile molester. (This is just for Metroid Fusion, a GBA game.)
http://www.youtube.com/watch?v=QHNiZSnVxT8
Another tutorial for tile molester. http://randomhoohaas.flyingomelette.com/ai/spriterip/