03-03-2012, 09:17 AM
Users browsing this thread: 190 Guest(s)
The Official M&L3 Ripping Project *WARNING CONTAINS SPOILERS*
|
03-03-2012, 09:21 AM
Oh god I hope this really happens I've been waiting years TwT
( I was one of the last posters on this topic lawls ) Thanked by: Garamonde
03-03-2012, 11:42 AM
Good to know that this might come back from the dead.
I looked back and couldn't figure out a single thing that I was doing.
03-04-2012, 12:04 AM
Here are the files on each giant Bowser battles.
The first battle. http://www.2shared.com/file/RQhiD1ix/Mar...owser.html The Windmill/Helicopter boss. http://www.2shared.com/file/UIlyk2CI/Pro..._Boss.html The Fawful Train. http://www.2shared.com/file/eFbDPho6/Faw..._Boss.html The Peach Robot Castle. http://www.2shared.com/file/urYa2dx9/Pea...astle.html Good luck. Thanked by: A.J. Nitro, Ridge Troopa
03-04-2012, 12:17 AM
Just curious Chaofanatic, why did you want a save with giant Bowser? Are you gonna attempt to rip him?
03-04-2012, 12:20 AM
(This post was last modified: 03-04-2012, 12:21 AM by megamario1234.)
Oh yeah, I remembered that Ridge used to rip giant Bowser. I'm not sure if he has finished ripping him.
03-04-2012, 12:32 AM
I don't think he ever was. Just the overworld, but I don't think he ever finished it.
03-04-2012, 02:18 AM
(This post was last modified: 03-04-2012, 02:19 AM by Ridge Troopa.)
With RTB's help I tried to rip some Giant Bowser tiles, yeah. I gave what I had to Chaofanatic as he seems to know more about tile ripping (I've since forgotten how), however if he allows I may help him with it. I'd like to rip as much of Bowser as possible...
With that said, it's a gigantic coincidence (no pun intended...) that as of yesterday I'm back to ripping normal Bowser's poses. I intend to rip every last damned animation of his - I've finished playing through the game again just yesterday and made a list along the way of everything I've yet to rip. If I could give an estimate, I'd say: Overworld - 35% Battle - 80% Expect an actual sheet update to be posted within some days. Thanked by: ~DrakoRero~, Garamonde, A.J. Nitro
03-04-2012, 10:31 AM
Alright. Can someone give me the specific settings for ripping from a no$gba snapshot in tile molester? Apparently I've completely forgotten over the years...
03-04-2012, 12:12 PM
@Ridge: Can't wait! Care to post a WIP if you ever have the chance?
@Chaofanatic: Do you think you're better off using Desume instead? You can remove layers with it and slow the game down to get the pose you want easier.
03-04-2012, 12:58 PM
(This post was last modified: 03-04-2012, 12:58 PM by Ridge Troopa.)
(03-04-2012, 10:31 AM)Chaofanatic Wrote: Alright. Can someone give me the specific settings for ripping from a no$gba snapshot in tile molester? Apparently I've completely forgotten over the years... Aha, looks like I was just as good off as you ripping tiles... I was under the impression you remembered how, that's why I gave you what I had done... Well, I'll try it out with some of MechaMario's saves to satisfy my own curiosity... But be sure to post if you figure it out. I'll do the same. (03-04-2012, 12:12 PM)A.J. Nitro Wrote: @Ridge: Can't wait! Care to post a WIP if you ever have the chance? Yeah, I will, just have some major reorganizing to do first. The battle sheet hasn't changed a lick but overworld is a triain-wreck right now. As for using DeSmuMe to rip sprites during the Giant battles... It doesn't work. Half of the sprites are obscured by the side of the screen and even if you could get a full pose in view it'd be resized (there's a lot of zooming out and the sprites are stretched 200% for that reason). Thus... Tile ripping is the only option, and as it would happen DeSmuMe's tile viewer is absolute garbage. Thanked by: Garamonde
03-04-2012, 01:23 PM
(This post was last modified: 03-04-2012, 01:45 PM by megamario1234.)
Quote:Yes, I tile ripped TingleI found something interesting from Solink's explanation while importing .SNA files to tile molester. This quote was found in this link. http://www.spriters-resource.com/communi...050&page=3 Try finding the right offset when using Tile Molester. The "4196988" offset is just an example from a game. This is just a tutorial how to use tile molester. (This is just for Metroid Fusion, a GBA game.) http://www.youtube.com/watch?v=QHNiZSnVxT8 Another tutorial for tile molester. http://randomhoohaas.flyingomelette.com/ai/spriterip/ Thanked by: Garamonde, Ridge Troopa
03-04-2012, 01:57 PM
How would we find the right offset if it isn't the one he said (excuse my noob-ness on this, I'm just not a genius with TM yet...)?
03-04-2012, 02:55 PM
Wow, MegaMario, thanks for the info! Using that method I managed to get something that looks like Bowser, but having troubles getting it positioned correctly.
(03-04-2012, 01:57 PM)Mighty Jetters Wrote: How would we find the right offset if it isn't the one he said (excuse my noob-ness on this, I'm just not a genius with TM yet...)? If you check out that video MM linked to, it explains how. Otherwise, I'm fooling around with it at the moment, and like RTB told me before it's trial and error. Thanked by: megamario1234, Garamonde
03-04-2012, 03:05 PM
I have to fix the "things claimed list". What is everyone here ripping exactly?
|
« Next Oldest | Next Newest »
|