04-10-2012, 04:24 AM
(04-04-2012, 01:04 AM)alexmach1 Wrote:(04-03-2012, 11:20 PM)BlueBlur97 Wrote:(03-26-2012, 12:40 PM)thegameexplorer Wrote: ...You can use original textures as a reference....Sorry I've been gone for so long... I've tried doing that, but I dont know how to shade the textures in an HD style... Any tips?
(03-26-2012, 12:40 PM)thegameexplorer Wrote: ...You can use original textures as a reference....
what i do is open up an image modifying program (photoshop or GIMP), get the wireframe texture (USEFUL!) and set it as the top layer. from there, i just color it in using flat colors. then i use 3dsmax(not necessary, but good effect) and render an Ambient Occlusion map and set that as a layer (for shading) and then its complete
how do i get the wireframe texture?