04-16-2012, 03:04 PM
The textures still look pretty bad, if not worse than before. What exactly are you doing to make these? Drawing it small, exporting as a jpeg, increasing the size, and then coloring it? Because that's what it looks like.
As for the new mesh, those do look better. At least from this angle, the shape looks good and more like a natural mouth. For the left one, the lighting makes it hard to tell if it is symmetrical or not. If it is, that's good. For the one on the right side, it's a good idea. It shows that you're getting a better grasp on the concept of the character you're modeling.
As for which one is better, the best thing to do would be to combine aspects of both of them into one model. With the left one, having the lips raised out gives it nice detail, but you have to remember that it is a mouth, and that the top and bottom of the lips are independent from each other. Having them both combined as one single bump doesn't look very natural. Each lip has its own complete curve to it. As for the one on the right, having the mouth inset is good, but it's too thick. Rather than being a smile, it looks more like a carved hole. You want to make it thin to the point of being almost a sliver, so that it looks like a mostly-closed mouth. So, in order to combine these two designs, you would have the curves of the lips, which curve inward into the crevice of the mouth.
If you're having trouble thinking of how to do it, try looking up reference images of profile views of mouths and lips. Sometimes having a good visual to look at makes all the difference.
As for the new mesh, those do look better. At least from this angle, the shape looks good and more like a natural mouth. For the left one, the lighting makes it hard to tell if it is symmetrical or not. If it is, that's good. For the one on the right side, it's a good idea. It shows that you're getting a better grasp on the concept of the character you're modeling.
As for which one is better, the best thing to do would be to combine aspects of both of them into one model. With the left one, having the lips raised out gives it nice detail, but you have to remember that it is a mouth, and that the top and bottom of the lips are independent from each other. Having them both combined as one single bump doesn't look very natural. Each lip has its own complete curve to it. As for the one on the right, having the mouth inset is good, but it's too thick. Rather than being a smile, it looks more like a carved hole. You want to make it thin to the point of being almost a sliver, so that it looks like a mostly-closed mouth. So, in order to combine these two designs, you would have the curves of the lips, which curve inward into the crevice of the mouth.
If you're having trouble thinking of how to do it, try looking up reference images of profile views of mouths and lips. Sometimes having a good visual to look at makes all the difference.