DDS are images. I uploaded the DDS because they store specific channels. For example : A specular map as a channel inside the diffuse texture.
You cant just convert them to png because PNG's don't story channels.
You forgot to mention that you need to decompress them with xbdecompress.exe from the XBOX 360 SDK.
You cant just convert them to png because PNG's don't story channels.
(05-05-2012, 05:25 PM)Mighty Jetters Wrote: I don't think the actual .DDS files are acceptable since they aren't in image form...
You forgot to mention that you need to decompress them with xbdecompress.exe from the XBOX 360 SDK.
(04-26-2012, 05:33 PM)Random Talking Bush Wrote:(04-26-2012, 04:13 PM)Mighty Jetters Wrote: He likely used Dolphin's (Wii/GameCube emulator) texture dumping feature. A very handy tool.Actually, since these are from the 360 version, they were extracted from the game disk, and unpacked from the *.AR archives (since they're just plain DDS files).
And now that I notice these, yes, these are both shrunken down, too, and need re-uploading. And having all of the textures ("FAL", "SPC", "NRM", etc.) would be nice.