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How do we manually texture models?
#4
i think i answered this before, but

grab the UV wireframe (shows which texture coord goes to which polygon)
make it a semi-transparent layer in photoshop/gimp
outline the polygons with solid colors
add details
add ambient occlusion if not stylized
done Smile
below is a photoshop attempt at making an HD master chief texture for his halo 3 model. notice that the new texture stays in the white outlines of the polygons. ambient occlusion darkens a surface based on its distance from light if it were in shadows.
in the end, when multiplied with a custom color, the model now looks like this (ignore the elite):
...unless you meant UV mapping, in which case IGNORE ME~
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Messages In This Thread
How do we manually texture models? - by ~Axis~ - 05-21-2012, 12:28 PM
RE: How do we manually texture models? - by TGE - 05-21-2012, 02:27 PM
RE: How do we manually texture models? - by alexmach1 - 05-21-2012, 05:59 PM

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