(06-06-2012, 10:43 PM)Meta Wrote: sure.
In an isometric perspective, your character and everything around it and about it is build following the very basic "layout" from wich isometric perspective is made of.
there is no "mine is a dinamic pose" bullshit excuse though. you want a dinamic pose, then dont call it isometric.
Thanks! That actually helps a lot! Here's a quick revision! How is that?