07-11-2012, 10:16 AM
I am in fact an amateur, so that would explain why it looks amateurish.
That said, I want what's best for this. If the style itself is an enormous problem, I would like very much to see your suggested changes to the style (not a specific sprite, but generalized style that all other sprites must be unified under for this project) and how things can be improved, preferably with the reasons why explained so I can improve my own understanding of spriting. It will be difficult, but I am willing to modify 500+ sprites in order to be better- but it must actually be better.
There is one thing that, even in the development of a new style, that I will like clung to as the ideal and would request be kept in mind during the development of a new style- This style was first created as a modified form of the S3&K sprites, and was designed in mind to be a successor of sorts to that style.
I want to keep this general concept (successor to S3&K), and if possible, also keep the pallete limited to 15 working colours (plus one for transparency).
Those two things in mind, what would you suggest for the general style? If providing visuals, I would like to see it demonstrated on 'mainstay' characters (Sonic, Tails, Mario, etc) as this will help me understand the differences and changes more clearly.
Thanks.
That said, I want what's best for this. If the style itself is an enormous problem, I would like very much to see your suggested changes to the style (not a specific sprite, but generalized style that all other sprites must be unified under for this project) and how things can be improved, preferably with the reasons why explained so I can improve my own understanding of spriting. It will be difficult, but I am willing to modify 500+ sprites in order to be better- but it must actually be better.
There is one thing that, even in the development of a new style, that I will like clung to as the ideal and would request be kept in mind during the development of a new style- This style was first created as a modified form of the S3&K sprites, and was designed in mind to be a successor of sorts to that style.
I want to keep this general concept (successor to S3&K), and if possible, also keep the pallete limited to 15 working colours (plus one for transparency).
Those two things in mind, what would you suggest for the general style? If providing visuals, I would like to see it demonstrated on 'mainstay' characters (Sonic, Tails, Mario, etc) as this will help me understand the differences and changes more clearly.
Thanks.